My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Furnace Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Furnace Three Musketeers Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon
Giant Snowball
Furnace Three Musketeers Inferno Dragon
Zap
Furnace Three Musketeers Inferno Dragon
Barbarian Barrel
Electro Spirit Knight Rascals Furnace Three Musketeers
The Log
Electro Spirit Rascals Furnace Three Musketeers
Earthquake
Furnace
Arrows
Electro Spirit Rascals Furnace
Royal Delivery
Electro Spirit Knight Rascals Three Musketeers Bowler Inferno Dragon
Fireball
Rascals Furnace Three Musketeers Bowler Inferno Dragon
Poison
Rascals Furnace Three Musketeers
Lightning
Knight Furnace Three Musketeers Bowler Inferno Dragon
Rocket
Rascals Furnace Three Musketeers Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Delivery Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Royal Delivery Furnace Inferno Dragon Rascals Bowler Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Knight Royal Delivery Furnace

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bowler
Knight
Three Musketeers Furnace
Royal Delivery
Rascals
Furnace
Knight Bowler
Three Musketeers
Knight
Bowler
Electro Spirit Furnace
Inferno Dragon

Defense Synergies 1 9

Electro Spirit
Knight
Royal Delivery Furnace Three Musketeers Bowler
Royal Delivery
Knight Rascals Furnace Three Musketeers Bowler Inferno Dragon
Rascals
Royal Delivery
Furnace
Knight Royal Delivery Bowler
Three Musketeers
Knight Royal Delivery
Bowler
Knight Royal Delivery Furnace
Inferno Dragon
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight
Inferno Dragon Knight Royal Delivery Rascals Furnace Three Musketeers
Furnace Three Musketeers Bowler Knight Royal Delivery Rascals Inferno Dragon
Three Musketeers Inferno Dragon Knight Rascals Furnace Bowler
Royal Delivery Bowler
Royal Delivery Bowler Electro Spirit Rascals Furnace
Furnace Three Musketeers Inferno Dragon Electro Spirit Royal Delivery Rascals
Bowler Electro Spirit Rascals
Three Musketeers Inferno Dragon Rascals Furnace
Knight Royal Delivery Rascals Bowler
Electro Spirit Knight Royal Delivery Rascals Furnace Bowler
Three Musketeers Inferno Dragon Royal Delivery Rascals Furnace
Furnace Bowler Knight Royal Delivery Rascals Three Musketeers
Three Musketeers Bowler Electro Spirit Royal Delivery Rascals Furnace
Inferno Dragon Knight Rascals Furnace Three Musketeers
Royal Delivery Rascals Furnace Three Musketeers Bowler Inferno Dragon
Three Musketeers Knight Royal Delivery Rascals Furnace Bowler
Royal Delivery Electro Spirit Knight Rascals Furnace Three Musketeers Bowler
Royal Delivery Furnace Electro Spirit Knight Rascals Bowler Inferno Dragon
Three Musketeers Inferno Dragon
Rascals Bowler Electro Spirit Knight Royal Delivery Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Royal Delivery Furnace Bowler
Royal Delivery Knight Bowler Inferno Dragon
Royal Delivery Knight Rascals Furnace Bowler
Bowler Knight Royal Delivery Rascals
Knight Royal Delivery Rascals Three Musketeers Bowler Inferno Dragon
Royal Delivery Furnace Electro Spirit Rascals Three Musketeers
Royal Delivery Rascals Knight Furnace Bowler
Knight Royal Delivery Rascals Inferno Dragon
Royal Delivery Electro Spirit Knight Inferno Dragon
Royal Delivery Three Musketeers Inferno Dragon
Inferno Dragon Knight Rascals Bowler
Royal Delivery Bowler
Royal Delivery Rascals Bowler Knight Three Musketeers
Rascals Furnace Three Musketeers Bowler
Rascals Electro Spirit Knight Royal Delivery Furnace Three Musketeers Bowler Inferno Dragon
Bowler Electro Spirit Royal Delivery Rascals Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals
Bowler
Knight Rascals
Furnace Bowler
Electro Spirit Furnace
Furnace Bowler
Bowler
Three Musketeers Bowler
Knight Bowler
Knight Three Musketeers Bowler
Furnace
Furnace Three Musketeers Bowler
Furnace Three Musketeers Bowler
Three Musketeers
Three Musketeers Bowler
Bowler
Bowler
Bowler
Electro Spirit Furnace Bowler
Inferno Dragon
Bowler
Bowler
Furnace
Electro Spirit
Bowler
Electro Spirit
Bowler
Electro Spirit
Three Musketeers
Knight Rascals Three Musketeers Bowler
Bowler
Three Musketeers
Electro Spirit Rascals Bowler
Bowler

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