My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Witch Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Phoenix
Giant Snowball
Witch Electro Dragon
Zap
Royal Giant Witch
Barbarian Barrel
Ice Spirit Witch
The Log
Ice Spirit Royal Giant Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Witch Electro Dragon
Fireball
Witch Electro Dragon
Poison
Witch Electro Dragon Phoenix
Lightning
Mini P.E.K.K.A Witch Electro Dragon Phoenix
Rocket
Witch Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Earthquake Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Earthquake Mini P.E.K.K.A Phoenix Witch Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Earthquake Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Mini P.E.K.K.A Witch Phoenix
Arrows
Royal Giant Earthquake Mini P.E.K.K.A Phoenix
Royal Giant
Ice Spirit Arrows Earthquake Ice Spirit Witch Electro Dragon
Earthquake
Royal Giant Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Earthquake
Witch
Ice Spirit Royal Giant
Electro Dragon
Royal Giant
Phoenix
Ice Spirit Arrows

Defense Synergies 1 10

Ice Spirit
Mini P.E.K.K.A Earthquake Witch Electro Dragon Phoenix
Arrows
Mini P.E.K.K.A Phoenix
Royal Giant
Earthquake
Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Earthquake Witch Electro Dragon
Witch
Ice Spirit Mini P.E.K.K.A Electro Dragon
Electro Dragon
Ice Spirit Mini P.E.K.K.A Witch
Phoenix
Ice Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Dragon
Mini P.E.K.K.A Ice Spirit Witch Electro Dragon Phoenix
Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Witch Electro Dragon Phoenix
Arrows Earthquake Mini P.E.K.K.A
Arrows Earthquake Electro Dragon
Ice Spirit Arrows Witch Electro Dragon Phoenix
Earthquake Arrows Electro Dragon Phoenix
Mini P.E.K.K.A Witch Phoenix
Ice Spirit Mini P.E.K.K.A Phoenix
Witch Arrows Earthquake Electro Dragon
Arrows Witch Electro Dragon Phoenix
Mini P.E.K.K.A Ice Spirit Earthquake Witch Electro Dragon
Ice Spirit Arrows Earthquake Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Phoenix
Ice Spirit Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Witch Electro Dragon
Ice Spirit Arrows Witch Electro Dragon
Arrows Earthquake Witch Ice Spirit Electro Dragon
Mini P.E.K.K.A Phoenix
Arrows Earthquake Mini P.E.K.K.A Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Electro Dragon Phoenix
Ice Spirit Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Phoenix
Mini P.E.K.K.A Witch Phoenix
Arrows Ice Spirit Witch Electro Dragon
Mini P.E.K.K.A Witch Phoenix
Mini P.E.K.K.A Phoenix
Electro Dragon Ice Spirit Mini P.E.K.K.A Witch Phoenix
Witch Phoenix
Mini P.E.K.K.A Witch Electro Dragon Phoenix
Arrows Phoenix
Mini P.E.K.K.A Witch
Witch Electro Dragon
Witch Electro Dragon Phoenix Ice Spirit Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Witch Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Electro Dragon
Arrows Electro Dragon
Earthquake Arrows Electro Dragon
Earthquake Arrows
Arrows Earthquake
Arrows Ice Spirit Witch Electro Dragon
Arrows Earthquake Witch
Arrows Earthquake Ice Spirit Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Electro Dragon
Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Earthquake
Earthquake Arrows Electro Dragon
Earthquake Arrows
Earthquake Arrows Witch Electro Dragon
Earthquake Arrows Electro Dragon
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Electro Dragon
Arrows Earthquake Witch Electro Dragon
Earthquake
Arrows
Earthquake Arrows Electro Dragon
Arrows Earthquake Ice Spirit Witch Electro Dragon
Witch
Arrows Earthquake Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Arrows Witch Electro Dragon
Electro Dragon Ice Spirit Witch
Mini P.E.K.K.A
Arrows Earthquake Electro Dragon
Ice Spirit Arrows Electro Dragon
Arrows Earthquake
Earthquake Ice Spirit Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon
Arrows Earthquake Electro Dragon
Arrows
Electro Dragon
Electro Dragon Ice Spirit Witch
Witch Electro Dragon
Electro Dragon Witch

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