My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Giant Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer Electro Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Bandit
Giant Snowball
Goblin Gang Musketeer Princess
Zap
Goblin Gang Princess Bandit
Barbarian Barrel
Goblin Gang Musketeer Princess Bandit
The Log
Goblin Gang Musketeer Princess Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess
Royal Delivery
Goblin Gang Musketeer Battle Healer Princess Bandit
Fireball
Goblin Gang Musketeer Battle Healer Princess Bandit
Poison
Goblin Gang Musketeer Battle Healer Princess
Lightning
Musketeer Battle Healer Bandit
Rocket
Musketeer Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Princess Bandit Fireball Musketeer Battle Healer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Princess Bandit

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Musketeer Battle Healer Princess Bandit
Goblin Gang
Battle Healer Princess Bandit
Fireball
Zap Princess
Musketeer
Zap Battle Healer Bandit
Battle Healer
Zap Goblin Gang Musketeer Princess Bandit
Electro Giant
Princess
Zap Goblin Gang Fireball Battle Healer
Bandit
Zap Goblin Gang Musketeer Battle Healer

Defense Synergies 3 16

Zap
Fireball Goblin Gang Musketeer Battle Healer Princess Bandit
Goblin Gang
Musketeer Zap Battle Healer Princess Bandit
Fireball
Zap Musketeer Battle Healer Princess Bandit
Musketeer
Goblin Gang Battle Healer Zap Fireball Bandit
Battle Healer
Musketeer Zap Goblin Gang Fireball Princess Bandit
Electro Giant
Princess
Zap Goblin Gang Fireball Battle Healer Bandit
Bandit
Zap Goblin Gang Fireball Musketeer Battle Healer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Zap Goblin Gang Musketeer Battle Healer Bandit
Goblin Gang Musketeer Bandit
Goblin Gang Musketeer Bandit
Fireball Battle Healer Princess
Goblin Gang Fireball Zap Musketeer Bandit
Musketeer Zap Goblin Gang Fireball Princess
Zap Fireball Musketeer Battle Healer Electro Giant Bandit
Goblin Gang Musketeer Princess
Goblin Gang Musketeer Battle Healer Bandit
Goblin Gang Zap Fireball Musketeer Electro Giant Princess Bandit
Musketeer Zap Goblin Gang Fireball Princess
Zap Goblin Gang Fireball Musketeer Battle Healer Bandit
Fireball Zap Goblin Gang Princess
Goblin Gang Bandit
Zap Goblin Gang Fireball Electro Giant Bandit
Goblin Gang Fireball Musketeer
Fireball Zap Goblin Gang Musketeer Battle Healer Bandit
Zap Fireball Musketeer Battle Healer Princess Bandit
Musketeer
Goblin Gang Fireball Musketeer Battle Healer Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Battle Healer Electro Giant Bandit
Fireball Bandit Zap Goblin Gang Musketeer Battle Healer
Goblin Gang Bandit Zap Musketeer Battle Healer
Goblin Gang Zap Fireball Musketeer Battle Healer Bandit
Goblin Gang Musketeer Battle Healer Bandit
Fireball Electro Giant Zap Goblin Gang Musketeer Princess
Goblin Gang Fireball Musketeer Battle Healer Bandit
Battle Healer
Zap Fireball Bandit
Goblin Gang Musketeer
Musketeer
Zap Fireball Electro Giant
Goblin Gang Fireball Bandit
Fireball Musketeer Electro Giant Princess
Goblin Gang Electro Giant Zap Fireball Musketeer Battle Healer
Zap Fireball Musketeer Battle Healer Electro Giant Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer Bandit
Fireball Zap Musketeer Princess Bandit
Fireball Bandit
Fireball Musketeer
Fireball Zap
Fireball Electro Giant Zap Musketeer Princess
Musketeer Princess
Fireball Zap Princess
Fireball Zap Bandit
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer Princess Bandit
Fireball Zap Musketeer Princess
Fireball Musketeer Princess Bandit
Fireball Musketeer Princess Bandit
Princess Zap Fireball Musketeer
Zap Fireball Musketeer Princess Bandit
Fireball Musketeer Princess Bandit
Fireball
Zap Fireball Musketeer Princess Bandit
Zap Fireball Electro Giant Princess
Fireball Musketeer
Fireball Princess
Musketeer
Zap Fireball Musketeer
Zap Electro Giant Fireball Princess
Fireball Zap Musketeer Princess Bandit
Fireball Zap Musketeer Princess Bandit
Fireball Zap Musketeer Bandit
Zap Fireball Musketeer Electro Giant Princess
Zap Fireball Musketeer Electro Giant
Fireball
Zap Fireball Musketeer Bandit
Zap Fireball Princess
Fireball Princess
Zap Goblin Gang Fireball Musketeer Princess Bandit
Fireball Zap Musketeer Princess
Fireball
Fireball Goblin Gang Musketeer Princess
Zap Fireball Musketeer Princess
Zap Fireball Electro Giant
Musketeer
Zap Electro Giant Goblin Gang Fireball Musketeer Princess
Zap Fireball Musketeer Princess
Zap Fireball Musketeer Electro Giant Princess Bandit

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