My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Inferno Tower Little Prince
Barbarian Barrel
Electro Spirit Inferno Tower Electro Wizard Little Prince
The Log
Electro Spirit Hog Rider Little Prince
Earthquake
Hog Rider Inferno Tower
Arrows
Electro Spirit Little Prince
Royal Delivery
Electro Spirit Hog Rider P.E.K.K.A Electro Wizard Little Prince
Fireball
Hog Rider Inferno Tower Electro Wizard Little Prince
Poison
Inferno Tower Electro Wizard Little Prince
Lightning
Inferno Tower Electro Wizard Little Prince
Rocket
Hog Rider Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Little Prince Fireball Hog Rider Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Little Prince Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider Electro Spirit Electro Wizard Little Prince
Hog Rider
Arrows Fireball Electro Spirit Electro Wizard Little Prince
Inferno Tower
P.E.K.K.A
Arrows Electro Wizard Electro Spirit
Electro Wizard
P.E.K.K.A Fireball Hog Rider
Little Prince
Fireball Hog Rider

Defense Synergies 1 11

Electro Spirit
Electro Wizard Little Prince
Arrows
Fireball Inferno Tower P.E.K.K.A Little Prince
Fireball
Arrows Inferno Tower Electro Wizard Little Prince
Hog Rider
Inferno Tower
Electro Wizard Arrows Fireball
P.E.K.K.A
Arrows Electro Wizard
Electro Wizard
Inferno Tower Electro Spirit Fireball P.E.K.K.A Little Prince
Little Prince
Electro Spirit Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Electro Spirit Electro Wizard
Inferno Tower Electro Wizard Electro Spirit Arrows Fireball Little Prince
Electro Spirit Arrows Fireball Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A
Inferno Tower Electro Wizard Little Prince
Electro Wizard Electro Spirit Arrows Fireball
Arrows Inferno Tower Fireball Electro Wizard
Inferno Tower P.E.K.K.A Fireball Electro Wizard
Fireball Electro Spirit Arrows P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Inferno Tower P.E.K.K.A Electro Wizard
Arrows Fireball Electro Spirit Electro Wizard Little Prince
Arrows Electro Spirit Fireball Electro Wizard Little Prince
P.E.K.K.A Inferno Tower Electro Wizard
Electro Spirit Arrows Fireball P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows
P.E.K.K.A Inferno Tower Electro Wizard
P.E.K.K.A Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Arrows Fireball Electro Spirit Electro Wizard
P.E.K.K.A Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
P.E.K.K.A Electro Wizard Electro Spirit Fireball Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower
P.E.K.K.A Arrows Fireball Electro Wizard
P.E.K.K.A Fireball Inferno Tower
Fireball
Inferno Tower Electro Wizard Electro Spirit Fireball P.E.K.K.A Little Prince
Arrows Electro Spirit Fireball Inferno Tower P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Electro Spirit
Arrows
Arrows Fireball
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball Little Prince
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Spirit Fireball Little Prince
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Electro Wizard Little Prince
Electro Wizard Electro Spirit Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Electro Spirit Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Electro Spirit Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Little Prince

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