My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Wizard
The Log
Goblin Gang Firecracker Elite Barbarians
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Wizard P.E.K.K.A
Fireball
Goblin Gang Firecracker Elite Barbarians Wizard
Poison
Goblin Gang Firecracker Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Firecracker Freeze Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Gang Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians P.E.K.K.A Freeze
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Rage Firecracker Wizard
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Elite Barbarians Wizard
Freeze
Zap
P.E.K.K.A
Zap Goblin Gang Firecracker Wizard

Defense Synergies 0 10

Zap
Goblin Gang Firecracker Elite Barbarians P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang P.E.K.K.A
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Freeze P.E.K.K.A
Rage
Freeze
Wizard
P.E.K.K.A
Zap Goblin Gang Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Elite Barbarians P.E.K.K.A Zap Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Elite Barbarians Freeze
Elite Barbarians P.E.K.K.A Goblin Gang Firecracker
Firecracker Elite Barbarians P.E.K.K.A
Goblin Gang Freeze Zap Firecracker
Zap Goblin Gang Firecracker Wizard Freeze
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker
Goblin Gang Zap Firecracker Wizard Freeze
Zap Goblin Gang Firecracker Wizard
P.E.K.K.A Zap Goblin Gang Elite Barbarians Wizard Freeze
Wizard Zap Goblin Gang Firecracker Freeze P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians Freeze P.E.K.K.A
Wizard Goblin Gang Firecracker Elite Barbarians P.E.K.K.A
Zap Goblin Gang Firecracker Elite Barbarians Wizard
Zap Wizard Freeze Firecracker
P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Firecracker Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians P.E.K.K.A
Zap Goblin Gang Firecracker Elite Barbarians Wizard
Goblin Gang P.E.K.K.A Zap Elite Barbarians
Goblin Gang P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Goblin Gang Elite Barbarians
Firecracker Wizard Zap Goblin Gang Freeze
Goblin Gang P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians
Zap Freeze P.E.K.K.A Firecracker Elite Barbarians
P.E.K.K.A Goblin Gang
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Elite Barbarians Zap Firecracker Freeze P.E.K.K.A
Zap Firecracker Elite Barbarians Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap
Firecracker Freeze
Wizard Zap Firecracker
Firecracker Wizard Zap Freeze
Firecracker Wizard
Zap Firecracker Wizard Freeze
Zap Firecracker Wizard
Goblin Gang Elite Barbarians
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker Elite Barbarians
Firecracker Freeze
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard
Firecracker Wizard
Freeze
Zap Firecracker Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Freeze Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Elite Barbarians Zap Firecracker Wizard
Zap Firecracker Wizard Freeze
Elite Barbarians
Zap Wizard
Zap Firecracker Freeze
P.E.K.K.A
Firecracker Wizard
Zap Goblin Gang Freeze
Zap Firecracker Wizard
Freeze
Goblin Gang Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Goblin Gang Firecracker Elite Barbarians Freeze
Firecracker Zap
Zap Firecracker Freeze

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