My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon
Giant Snowball
Minion Horde Balloon Lumberjack
Zap
Firecracker Minion Horde Balloon
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Mini P.E.K.K.A Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack
Fireball
Firecracker Minion Horde Balloon Lumberjack
Poison
Firecracker Minion Horde Balloon
Lightning
Mini P.E.K.K.A Balloon Lumberjack
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Mini P.E.K.K.A Lumberjack Minion Horde Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Mini P.E.K.K.A

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon P.E.K.K.A Minion Horde Mini P.E.K.K.A Lumberjack
Arrows
Zap Balloon P.E.K.K.A Mini P.E.K.K.A Lumberjack
Firecracker
Zap Mini P.E.K.K.A Balloon P.E.K.K.A Lumberjack
Minion Horde
Zap Lumberjack
Mini P.E.K.K.A
Zap Arrows Firecracker Lumberjack
Balloon
Zap Arrows Lumberjack Firecracker
P.E.K.K.A
Zap Arrows Firecracker Lumberjack
Lumberjack
Balloon Zap Arrows Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Arrows Firecracker Minion Horde P.E.K.K.A Lumberjack
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker
Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minion Horde
Zap
Mini P.E.K.K.A
Zap Arrows Firecracker
Balloon
P.E.K.K.A
Zap Arrows Firecracker
Lumberjack
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Firecracker
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Zap Firecracker Lumberjack
Minion Horde Zap Arrows Firecracker
Zap Arrows P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack
Firecracker Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Zap Arrows Firecracker Lumberjack
Arrows Minion Horde Zap Firecracker
Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap
Zap Arrows Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Minion Horde Lumberjack
Minion Horde Zap Mini P.E.K.K.A P.E.K.K.A Lumberjack
Minion Horde Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Zap Firecracker Minion Horde Lumberjack
Zap Arrows Firecracker Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Firecracker Zap Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde Lumberjack
Mini P.E.K.K.A P.E.K.K.A Minion Horde Lumberjack
Zap Minion Horde P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Minion Horde Lumberjack
Firecracker Minion Horde
Zap Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Zap Firecracker Minion Horde Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Minion Horde
Arrows Firecracker Zap
Arrows Minion Horde
Arrows Firecracker
Zap Arrows Firecracker Minion Horde
Arrows Firecracker Zap Minion Horde
Arrows Firecracker Minion Horde
Arrows Zap Firecracker
Arrows Zap Firecracker
Minion Horde Mini P.E.K.K.A Lumberjack
Firecracker Zap Arrows Minion Horde
Zap Arrows Firecracker
Firecracker
Arrows Firecracker Minion Horde
Zap Arrows Firecracker
Zap Arrows Firecracker Minion Horde
Arrows Firecracker Minion Horde
Arrows
Minion Horde Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows Firecracker
Minion Horde
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Minion Horde
Zap Firecracker Minion Horde
Minion Horde Mini P.E.K.K.A
Zap Arrows Minion Horde
Zap Arrows Firecracker Minion Horde
P.E.K.K.A Minion Horde
Arrows Firecracker
Zap Minion Horde
Zap Arrows Firecracker
Arrows
Firecracker Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker Minion Horde P.E.K.K.A
Zap Firecracker Minion Horde
Firecracker Zap
Zap Firecracker

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