My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Magic Archer
The Log
Battle Ram
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon Magic Archer
Fireball
Battle Ram Electro Wizard Inferno Dragon Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Fireball Battle Ram Electro Wizard Inferno Dragon Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Fireball Battle Ram

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram The Log Electro Wizard Magic Archer
Battle Ram
The Log Magic Archer Fireball P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram The Log
The Log
Battle Ram Fireball P.E.K.K.A Magic Archer
Royal Ghost
Battle Ram Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost Magic Archer
Inferno Dragon
Magic Archer
Battle Ram P.E.K.K.A Fireball The Log Royal Ghost Electro Wizard

Defense Synergies 2 9

Fireball
The Log Electro Wizard
Battle Ram
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon Magic Archer
Royal Ghost
The Log Electro Wizard
Electro Wizard
Fireball P.E.K.K.A The Log Royal Ghost Inferno Dragon Magic Archer
Inferno Dragon
The Log Electro Wizard
Magic Archer
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon The Log Electro Wizard
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard Inferno Dragon Fireball Magic Archer
Fireball P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon
Royal Ghost Electro Wizard
Electro Wizard Fireball The Log Royal Ghost Magic Archer
Inferno Dragon Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball The Log Electro Wizard
Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Inferno Dragon Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard Inferno Dragon
Fireball P.E.K.K.A Electro Wizard
Fireball The Log Royal Ghost Electro Wizard Magic Archer
The Log Fireball Royal Ghost Electro Wizard Inferno Dragon Magic Archer
P.E.K.K.A Electro Wizard Inferno Dragon
Royal Ghost Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Royal Ghost Inferno Dragon Magic Archer
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Inferno Dragon
Fireball Electro Wizard Magic Archer
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Fireball The Log Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball
Fireball Magic Archer
Electro Wizard Fireball P.E.K.K.A The Log Inferno Dragon Magic Archer
Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Magic Archer
The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Magic Archer
Inferno Dragon
Fireball The Log Royal Ghost Electro Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball The Log Magic Archer
Fireball Electro Wizard Magic Archer
P.E.K.K.A
Fireball The Log Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
The Log Fireball
Fireball Electro Wizard Magic Archer
The Log Fireball Magic Archer
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball The Log Royal Ghost Electro Wizard Magic Archer

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