My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon Night Witch
Giant Snowball
Goblin Barrel Inferno Dragon Night Witch
Zap
Goblin Barrel Inferno Dragon Night Witch
Barbarian Barrel
Knight Goblin Barrel Royal Ghost Electro Wizard Night Witch
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Night Witch
Royal Delivery
Knight Goblin Barrel P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon Night Witch
Fireball
Goblin Barrel Electro Wizard Inferno Dragon Night Witch
Poison
Electro Wizard Night Witch
Lightning
Knight Electro Wizard Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Royal Ghost Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Barrel Royal Ghost Electro Wizard Inferno Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Barrel Royal Ghost

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Knight Royal Ghost Night Witch
Knight
Goblin Barrel Zap Electro Wizard Night Witch
Goblin Barrel
Knight P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Electro Wizard Goblin Barrel Night Witch
Royal Ghost
Zap Goblin Barrel Electro Wizard
Electro Wizard
Zap P.E.K.K.A Knight Royal Ghost
Inferno Dragon
Night Witch
Zap Knight P.E.K.K.A

Defense Synergies 2 10

Zap
Electro Wizard Knight P.E.K.K.A Royal Ghost Inferno Dragon Night Witch
Knight
Electro Wizard Zap Night Witch
Goblin Barrel
P.E.K.K.A
Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Knight P.E.K.K.A Royal Ghost Inferno Dragon Night Witch
Inferno Dragon
Zap Electro Wizard
Night Witch
Zap Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard
P.E.K.K.A Inferno Dragon Zap Knight Electro Wizard Night Witch
P.E.K.K.A Knight Electro Wizard Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch Knight Electro Wizard
P.E.K.K.A
Zap Royal Ghost Electro Wizard Night Witch
Electro Wizard Inferno Dragon Zap Night Witch
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Night Witch
Knight Royal Ghost Electro Wizard Night Witch
Electro Wizard Zap Knight Royal Ghost Night Witch
Inferno Dragon Zap Electro Wizard Night Witch
P.E.K.K.A Night Witch Zap Knight Electro Wizard
Zap P.E.K.K.A Royal Ghost Electro Wizard Night Witch
P.E.K.K.A Inferno Dragon Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard Inferno Dragon
Knight P.E.K.K.A Electro Wizard Night Witch
Zap Knight Royal Ghost Electro Wizard Night Witch
Zap Knight Royal Ghost Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
Royal Ghost Knight P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Zap Knight Royal Ghost Inferno Dragon
P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Zap Knight Electro Wizard Night Witch
P.E.K.K.A Knight Inferno Dragon Night Witch
Zap Electro Wizard
P.E.K.K.A Knight Electro Wizard Night Witch
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Electro Wizard Knight Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight Night Witch
Electro Wizard Zap Knight P.E.K.K.A Inferno Dragon Night Witch
Zap P.E.K.K.A Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Zap Royal Ghost Electro Wizard
Knight
Zap
Zap
Zap
Zap
Electro Wizard Night Witch
Zap Knight Electro Wizard
Zap
Knight
Zap
Zap
Night Witch
Zap Electro Wizard
Zap
Night Witch
Zap
Zap
Inferno Dragon
Zap Royal Ghost Electro Wizard
Zap
Zap
Zap Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Night Witch
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Night Witch
Zap Electro Wizard
Knight Electro Wizard
Zap
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Royal Ghost Electro Wizard

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