My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Void Mighty Miner Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Elixir Golem Battle Ram Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Elixir Golem Battle Ram
Giant Snowball
Fire Spirit Minions Battle Ram
Zap
Fire Spirit Minions Battle Ram Goblin Giant
Barbarian Barrel
Fire Spirit Elite Barbarians Elixir Golem Battle Ram
The Log
Fire Spirit Elite Barbarians Elixir Golem Battle Ram
Earthquake
Elixir Golem
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Elite Barbarians Elixir Golem Battle Ram Battle Healer
Fireball
Minions Elite Barbarians Elixir Golem Battle Ram Battle Healer
Poison
Minions Elixir Golem Battle Healer
Lightning
Elite Barbarians Battle Ram Battle Healer
Rocket
Elite Barbarians Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Battle Ram Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Elixir Golem Battle Ram Battle Healer Elite Barbarians Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Elixir Golem Battle Ram

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Elixir Golem Battle Ram Battle Healer Goblin Giant
Minions
Elite Barbarians Elixir Golem Battle Ram Battle Healer Goblin Giant
Elite Barbarians
Fire Spirit Minions Battle Ram Goblin Giant
Elixir Golem
Battle Healer Lightning Fire Spirit Minions
Battle Ram
Fire Spirit Minions Elite Barbarians Battle Healer Lightning
Battle Healer
Elixir Golem Fire Spirit Minions Battle Ram Goblin Giant
Lightning
Elixir Golem Battle Ram Goblin Giant
Goblin Giant
Fire Spirit Minions Elite Barbarians Battle Healer Lightning

Defense Synergies 0 3

Fire Spirit
Battle Healer
Minions
Battle Healer Goblin Giant
Elite Barbarians
Elixir Golem
Battle Ram
Battle Healer
Fire Spirit Minions
Lightning
Goblin Giant
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Goblin Giant
Elite Barbarians Minions Battle Healer
Fire Spirit Minions Elite Barbarians Lightning
Elite Barbarians Minions
Lightning Elite Barbarians Battle Healer
Fire Spirit Minions
Minions Lightning Fire Spirit
Lightning Battle Healer Goblin Giant
Minions Elite Barbarians
Elite Barbarians Fire Spirit Battle Healer
Minions Goblin Giant
Minions
Fire Spirit Minions Elite Barbarians Battle Healer Lightning
Fire Spirit Minions
Elite Barbarians
Elite Barbarians Lightning
Minions Elite Barbarians
Fire Spirit Minions Elite Barbarians Battle Healer
Fire Spirit Minions Battle Healer
Elite Barbarians
Fire Spirit Minions Elite Barbarians Battle Healer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Lightning
Minions Elite Barbarians Battle Healer Lightning Goblin Giant
Lightning Elite Barbarians Battle Healer Goblin Giant
Elite Barbarians Battle Healer Goblin Giant
Fire Spirit Minions Goblin Giant
Minions Elite Barbarians Battle Healer Lightning Goblin Giant
Elite Barbarians Battle Healer Goblin Giant
Lightning Minions Elite Barbarians
Goblin Giant
Minions Elite Barbarians
Lightning Elite Barbarians Goblin Giant
Elite Barbarians Lightning Goblin Giant
Elite Barbarians Minions Battle Healer Lightning Goblin Giant
Minions Elite Barbarians Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning Goblin Giant
Lightning
Fire Spirit
Fire Spirit Minions Goblin Giant
Fire Spirit
Fire Spirit Lightning
Lightning
Lightning Fire Spirit Minions Elite Barbarians
Lightning
Lightning Fire Spirit
Lightning Fire Spirit Elite Barbarians
Lightning Minions
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Minions Lightning
Lightning Fire Spirit
Lightning Fire Spirit
Lightning Minions
Lightning
Lightning
Lightning
Fire Spirit
Lightning
Lightning
Lightning
Elite Barbarians Lightning Fire Spirit
Lightning Minions
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning Fire Spirit Minions
Lightning Fire Spirit
Lightning
Lightning
Lightning
Elite Barbarians
Minions Elite Barbarians Lightning
Lightning
Lightning Goblin Giant

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