My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Dragon Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Electro Dragon Electro Giant Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Electro Dragon
Zap
Bandit
Barbarian Barrel
Electro Spirit Tesla Bandit Electro Wizard Magic Archer
The Log
Electro Spirit Bandit
Earthquake
Tesla
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Electro Dragon Bandit Electro Wizard Magic Archer
Fireball
Tesla Electro Dragon Bandit Electro Wizard Magic Archer
Poison
Electro Dragon Electro Wizard Magic Archer
Lightning
Tesla Electro Dragon Bandit Electro Wizard Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Bandit Tesla Electro Wizard Magic Archer Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Bandit Tesla

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Electro Giant Bandit
Zap
Electro Wizard Electro Spirit Electro Dragon Bandit Magic Archer
Tesla
Electro Dragon
Zap Magic Archer
Electro Giant
Electro Spirit
Bandit
Electro Spirit Zap Electro Wizard Magic Archer
Electro Wizard
Zap Bandit Magic Archer
Magic Archer
Zap Electro Dragon Bandit Electro Wizard

Defense Synergies 1 12

Electro Spirit
Zap Electro Wizard
Zap
Electro Wizard Electro Spirit Tesla Electro Dragon Bandit Magic Archer
Tesla
Zap Electro Wizard Magic Archer
Electro Dragon
Zap Electro Wizard
Electro Giant
Bandit
Zap Electro Wizard Magic Archer
Electro Wizard
Zap Electro Spirit Tesla Electro Dragon Bandit Magic Archer
Magic Archer
Zap Tesla Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Dragon Electro Wizard Magic Archer
Zap Tesla Electro Dragon Bandit Electro Wizard
Tesla Electro Dragon Bandit Electro Wizard
Tesla Electro Dragon Bandit Electro Wizard
Electro Spirit Zap Tesla Electro Dragon Bandit Electro Wizard Magic Archer
Tesla Electro Wizard Electro Spirit Zap Electro Dragon Magic Archer
Electro Spirit Zap Tesla Electro Dragon Electro Giant Bandit Electro Wizard Magic Archer
Tesla
Tesla Bandit Electro Wizard
Electro Wizard Electro Spirit Zap Tesla Electro Dragon Electro Giant Bandit Magic Archer
Tesla Zap Electro Dragon Electro Wizard Magic Archer
Tesla Zap Electro Dragon Bandit Electro Wizard
Electro Spirit Zap Tesla Electro Dragon Electro Wizard Magic Archer
Tesla Bandit Electro Wizard
Zap Tesla Electro Giant Bandit Electro Wizard
Tesla Electro Dragon Electro Wizard
Tesla Electro Spirit Zap Electro Dragon Bandit Electro Wizard Magic Archer
Zap Electro Spirit Tesla Electro Dragon Bandit Electro Wizard Magic Archer
Tesla Electro Wizard
Electro Spirit Tesla Electro Dragon Electro Giant Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Giant Bandit Electro Wizard
Bandit Electro Wizard Zap Tesla Electro Dragon Magic Archer
Bandit Zap Electro Dragon Electro Wizard
Zap Tesla Bandit Electro Wizard
Tesla Bandit
Electro Giant Electro Spirit Zap Tesla Electro Dragon Electro Wizard Magic Archer
Tesla Bandit Electro Wizard
Tesla
Zap Electro Dragon Electro Wizard Electro Spirit Bandit Magic Archer
Tesla
Tesla Electro Dragon
Zap Electro Giant Electro Wizard
Tesla Bandit
Tesla Electro Dragon Electro Giant Magic Archer
Tesla Electro Dragon Electro Giant Electro Wizard Electro Spirit Zap Magic Archer
Electro Spirit Zap Tesla Electro Dragon Electro Giant Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon Bandit
Zap Electro Dragon Bandit Electro Wizard Magic Archer
Electro Dragon Bandit Magic Archer
Zap Magic Archer
Electro Giant Electro Spirit Zap Electro Dragon Magic Archer
Magic Archer
Zap Electro Dragon Magic Archer
Zap Electro Dragon Bandit
Electro Dragon Electro Wizard
Zap Electro Dragon Bandit Electro Wizard Magic Archer
Zap Electro Dragon Magic Archer
Bandit Magic Archer
Electro Dragon Bandit Magic Archer
Zap Magic Archer
Zap Electro Dragon Bandit Magic Archer
Magic Archer Electro Dragon Bandit
Zap Electro Dragon Bandit Electro Wizard Magic Archer
Zap Electro Dragon Electro Giant Magic Archer
Magic Archer
Zap Electro Dragon
Zap Electro Giant Electro Spirit Electro Dragon Magic Archer
Zap Electro Dragon Bandit Electro Wizard Magic Archer
Zap Electro Dragon Bandit Magic Archer
Zap Bandit Magic Archer
Zap Electro Dragon Electro Giant Electro Wizard Magic Archer
Zap Electro Dragon Electro Wizard Electro Spirit Electro Giant
Zap Electro Dragon Bandit Magic Archer
Zap Electro Spirit Electro Dragon Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Electro Spirit Electro Dragon Bandit Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
Electro Dragon Electro Wizard Magic Archer
Zap Electro Dragon Magic Archer
Zap Electro Giant
Electro Dragon
Zap Electro Dragon Electro Giant Electro Spirit Electro Wizard Magic Archer
Zap Electro Dragon Electro Wizard Magic Archer
Electro Dragon Zap Electro Giant Bandit Electro Wizard Magic Archer

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