My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill Bandit Inferno Dragon
Giant Snowball
Skeleton Army Goblin Drill Inferno Dragon
Zap
Skeleton Army Goblin Drill Bandit Inferno Dragon
Barbarian Barrel
Electro Spirit Skeleton Army Goblin Drill Bandit
The Log
Electro Spirit Skeleton Army Goblin Drill Bandit
Earthquake
Skeleton Army Goblin Drill
Arrows
Electro Spirit Skeleton Army Goblin Drill
Royal Delivery
Electro Spirit Skeleton Army Goblin Drill Bandit Inferno Dragon Mother Witch
Fireball
Skeleton Army Goblin Drill Bandit Inferno Dragon Mother Witch
Poison
Skeleton Army Goblin Drill Mother Witch
Lightning
Bandit Inferno Dragon Mother Witch
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Goblin Drill Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Skeleton Army Bandit Fireball Goblin Drill Inferno Dragon Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill Bandit Mother Witch
Fireball
Goblin Drill Electro Spirit The Log
Skeleton Army
Goblin Drill
Fireball Electro Spirit The Log Bandit Mother Witch
The Log
Fireball Goblin Drill Bandit
Bandit
Electro Spirit Goblin Drill The Log
Inferno Dragon
Mother Witch
Electro Spirit Goblin Drill

Defense Synergies 1 13

Electro Spirit
Goblin Drill The Log
Fireball
The Log Goblin Drill Bandit
Skeleton Army
Goblin Drill The Log Bandit Inferno Dragon
Goblin Drill
Electro Spirit Fireball Skeleton Army The Log Mother Witch
The Log
Fireball Electro Spirit Skeleton Army Goblin Drill Bandit Inferno Dragon Mother Witch
Bandit
Fireball Skeleton Army The Log
Inferno Dragon
Skeleton Army The Log
Mother Witch
Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeleton Army Inferno Dragon Goblin Drill The Log Bandit
Skeleton Army Goblin Drill Bandit Inferno Dragon
Skeleton Army Inferno Dragon Goblin Drill Bandit
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Electro Spirit Bandit Mother Witch
Inferno Dragon Electro Spirit Fireball
Electro Spirit Fireball The Log Bandit
Inferno Dragon Skeleton Army Goblin Drill
Skeleton Army Bandit
Skeleton Army Mother Witch Electro Spirit Fireball Goblin Drill The Log Bandit
Inferno Dragon Fireball
Skeleton Army Goblin Drill Fireball The Log Bandit
Fireball Skeleton Army Electro Spirit Goblin Drill The Log
Skeleton Army Inferno Dragon Goblin Drill Bandit
Skeleton Army Fireball Goblin Drill The Log Bandit Inferno Dragon
Fireball Skeleton Army Goblin Drill
Fireball Electro Spirit Skeleton Army Goblin Drill The Log Bandit
Goblin Drill The Log Electro Spirit Fireball Bandit Inferno Dragon Mother Witch
Goblin Drill Inferno Dragon
Skeleton Army Electro Spirit Fireball The Log Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Bandit
Fireball Bandit The Log Inferno Dragon
Skeleton Army Bandit The Log
Skeleton Army Fireball The Log Bandit
Skeleton Army Goblin Drill Bandit Inferno Dragon
Fireball Mother Witch Electro Spirit
Skeleton Army Fireball Bandit
Skeleton Army Inferno Dragon
Electro Spirit Fireball Skeleton Army The Log Bandit Inferno Dragon
Skeleton Army Goblin Drill Inferno Dragon
Inferno Dragon
Skeleton Army Fireball The Log
Skeleton Army Fireball Bandit
Fireball Skeleton Army
Skeleton Army Electro Spirit Fireball Goblin Drill The Log Inferno Dragon
Electro Spirit Fireball The Log Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill The Log Bandit
Fireball The Log Bandit
Fireball Goblin Drill The Log Bandit
Fireball The Log
Fireball The Log
Fireball Mother Witch Electro Spirit
The Log
Fireball The Log
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Goblin Drill The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball The Log Mother Witch
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Mother Witch Electro Spirit Fireball
Inferno Dragon
Fireball The Log Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Mother Witch
Electro Spirit Fireball
Fireball
Fireball The Log Bandit
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Skeleton Army Bandit
Fireball
The Log Fireball
Fireball
The Log Fireball
Fireball
Electro Spirit Fireball The Log
Fireball
Fireball The Log Bandit

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