My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Missing cards in your collection

Void Phoenix Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Lava Hound
Giant Snowball
Fire Spirit Electro Dragon Graveyard Lava Hound
Zap
Fire Spirit Graveyard Lava Hound
Barbarian Barrel
Electro Spirit Fire Spirit Knight Wizard Graveyard
The Log
Electro Spirit Fire Spirit Graveyard
Earthquake
Graveyard
Arrows
Electro Spirit Fire Spirit Graveyard Lava Hound
Royal Delivery
Electro Spirit Fire Spirit Knight Wizard Electro Dragon Graveyard Lava Hound
Fireball
Wizard Electro Dragon Lava Hound
Poison
Wizard Electro Dragon Graveyard Lava Hound
Lightning
Knight Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Earthquake Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Knight Earthquake Wizard Electro Dragon Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Knight Earthquake

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Knight
Knight
Graveyard Fire Spirit Earthquake Wizard Electro Dragon
Earthquake
Knight Graveyard Lava Hound
Wizard
Knight
Electro Dragon
Lava Hound Knight Graveyard
Graveyard
Knight Earthquake Electro Dragon Lava Hound
Lava Hound
Electro Dragon Earthquake Graveyard

Defense Synergies 2 2

Electro Spirit
Fire Spirit
Knight
Knight
Fire Spirit Electro Dragon Earthquake Wizard
Earthquake
Knight
Wizard
Knight
Electro Dragon
Knight
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Wizard Electro Dragon
Knight Electro Dragon
Fire Spirit Knight Electro Dragon
Knight Electro Dragon
Earthquake
Electro Spirit Fire Spirit Earthquake Electro Dragon
Electro Spirit Fire Spirit Wizard Electro Dragon
Earthquake Electro Spirit Electro Dragon
Knight Fire Spirit
Electro Spirit Knight Earthquake Wizard Electro Dragon
Wizard Electro Dragon
Fire Spirit Knight Earthquake Wizard Electro Dragon
Fire Spirit Wizard Electro Spirit Earthquake Electro Dragon
Knight
Wizard Knight Electro Dragon
Fire Spirit Electro Spirit Knight Wizard Electro Dragon
Earthquake Wizard Electro Spirit Fire Spirit Knight Electro Dragon
Wizard Electro Spirit Fire Spirit Knight Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Wizard Electro Dragon
Knight Electro Dragon
Knight
Knight
Fire Spirit Wizard Electro Spirit Electro Dragon
Knight
Knight
Electro Dragon Electro Spirit Knight
Knight Electro Dragon
Knight Wizard
Wizard Electro Dragon
Electro Dragon Electro Spirit Knight
Electro Spirit Earthquake Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Earthquake Knight
Wizard Fire Spirit Earthquake
Wizard Electro Spirit Fire Spirit Electro Dragon
Fire Spirit Earthquake Wizard
Earthquake Fire Spirit Wizard Electro Dragon
Wizard Electro Dragon
Fire Spirit Electro Dragon
Knight Earthquake Wizard Electro Dragon
Fire Spirit Wizard Electro Dragon
Earthquake Fire Spirit Knight
Earthquake Electro Dragon
Earthquake
Earthquake Wizard Electro Dragon
Earthquake Wizard Electro Dragon
Earthquake
Fire Spirit Earthquake Wizard Electro Dragon
Fire Spirit Earthquake Wizard Electro Dragon
Earthquake
Wizard
Earthquake Electro Dragon
Earthquake Electro Spirit Fire Spirit Wizard Electro Dragon
Earthquake Wizard Electro Dragon
Wizard Electro Dragon
Fire Spirit Wizard Electro Dragon
Electro Dragon Electro Spirit Wizard
Earthquake Wizard Electro Dragon
Electro Spirit Electro Dragon
Earthquake Wizard
Earthquake Electro Spirit Fire Spirit Electro Dragon
Fire Spirit Wizard Electro Dragon
Knight Wizard Electro Dragon
Earthquake Wizard Electro Dragon
Electro Dragon
Electro Dragon Electro Spirit
Electro Dragon
Electro Dragon

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