My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Mortar Wall Breakers
Barbarian Barrel
Ice Spirit Knight Firecracker Mortar Tesla Wall Breakers
The Log
Ice Spirit Firecracker Wall Breakers
Earthquake
Firecracker Mortar Tesla
Arrows
Ice Spirit Firecracker Wall Breakers
Royal Delivery
Ice Spirit Knight Firecracker Wall Breakers
Fireball
Firecracker Mortar Tesla Wall Breakers
Poison
Firecracker Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Arrows Knight Firecracker Mortar Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Mortar Wall Breakers
Arrows
Knight Mortar Wall Breakers
Knight
Ice Spirit Firecracker Mortar Wall Breakers Arrows The Log
Firecracker
Knight Ice Spirit Mortar Wall Breakers
Mortar
Knight Ice Spirit Arrows Firecracker The Log
Tesla
Wall Breakers
Knight Ice Spirit Arrows Firecracker The Log
The Log
Knight Mortar Wall Breakers

Defense Synergies 4 14

Ice Spirit
Knight Firecracker Mortar Tesla The Log
Arrows
Knight Mortar Tesla
Knight
Firecracker Tesla Ice Spirit Arrows Mortar The Log
Firecracker
Knight The Log Ice Spirit Mortar Tesla
Mortar
Ice Spirit Arrows Knight Firecracker Tesla The Log
Tesla
Knight The Log Ice Spirit Arrows Firecracker Mortar
Wall Breakers
The Log
Firecracker Tesla Ice Spirit Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Tesla The Log
Ice Spirit Knight Firecracker Mortar Tesla The Log
Mortar Tesla Knight
Tesla Knight Firecracker Mortar
Arrows Firecracker The Log
Arrows The Log Firecracker Tesla
Tesla Ice Spirit Arrows Firecracker Mortar
Arrows Tesla The Log
Tesla Mortar
Knight Ice Spirit Firecracker Tesla
Arrows Knight Firecracker Tesla The Log
Arrows Tesla Firecracker
Mortar Tesla Ice Spirit Knight The Log
Ice Spirit Arrows Firecracker Mortar Tesla The Log
Knight Mortar Tesla
Ice Spirit Mortar Tesla The Log
Tesla Arrows Knight Firecracker Mortar
Ice Spirit Arrows Mortar Tesla Knight Firecracker The Log
Arrows Mortar The Log Ice Spirit Knight Firecracker Tesla
Mortar Tesla
Arrows Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Arrows Knight Firecracker Mortar Tesla The Log
Ice Spirit Knight The Log
Knight Tesla The Log
Knight Tesla
Arrows Firecracker Ice Spirit Tesla
Knight Tesla
Knight Tesla
Ice Spirit Knight Firecracker Mortar The Log
Tesla
Knight Tesla
Arrows The Log
Knight Tesla
Firecracker Tesla
Tesla Ice Spirit Knight Firecracker Mortar The Log
Arrows Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker Mortar The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker Mortar
Firecracker Arrows Knight Mortar The Log
Arrows Firecracker
Knight Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Ice Spirit Mortar
Arrows Firecracker Mortar The Log
Arrows Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker
Ice Spirit Firecracker
Arrows Mortar The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker Mortar
Arrows
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker Mortar The Log

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