My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Baby Dragon
Zap
Minions
Barbarian Barrel
Knight Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Baby Dragon Magic Archer
Fireball
Minions Baby Dragon Magic Archer
Poison
Minions Magic Archer
Lightning
Knight Mini P.E.K.K.A Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Minions Fireball Mini P.E.K.K.A Baby Dragon Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Minions Fireball

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Knight Minions Mini P.E.K.K.A Baby Dragon Magic Archer
Knight
Minions Baby Dragon Zap Fireball Magic Archer
Minions
Knight Giant Zap Mini P.E.K.K.A Baby Dragon
Fireball
Zap Knight Giant Baby Dragon Magic Archer
Mini P.E.K.K.A
Giant Zap Minions Baby Dragon Magic Archer
Giant
Zap Minions Mini P.E.K.K.A Fireball Baby Dragon Magic Archer
Baby Dragon
Knight Zap Minions Fireball Mini P.E.K.K.A Giant
Magic Archer
Zap Knight Fireball Mini P.E.K.K.A Giant

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Knight Minions Baby Dragon Magic Archer
Knight
Minions Magic Archer Zap Fireball Mini P.E.K.K.A Baby Dragon
Minions
Knight Zap Baby Dragon
Fireball
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Knight Fireball Baby Dragon Magic Archer
Giant
Baby Dragon
Zap Knight Minions Mini P.E.K.K.A
Magic Archer
Knight Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Fireball Baby Dragon Magic Archer
Mini P.E.K.K.A Zap Knight Minions
Mini P.E.K.K.A Knight Minions
Mini P.E.K.K.A Knight Minions
Fireball Mini P.E.K.K.A
Fireball Zap Minions Baby Dragon Magic Archer
Minions Zap Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Mini P.E.K.K.A Minions
Knight Mini P.E.K.K.A
Minions Zap Knight Fireball Baby Dragon Magic Archer
Minions Zap Fireball Baby Dragon Magic Archer
Mini P.E.K.K.A Zap Knight Minions Fireball
Fireball Zap Minions Mini P.E.K.K.A Baby Dragon Magic Archer
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Knight Minions Fireball Mini P.E.K.K.A
Fireball Zap Knight Minions Baby Dragon Magic Archer
Zap Baby Dragon Knight Minions Fireball Magic Archer
Mini P.E.K.K.A
Knight Minions Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Fireball
Knight Mini P.E.K.K.A
Fireball Zap Minions Baby Dragon Magic Archer
Mini P.E.K.K.A Knight Minions Fireball
Mini P.E.K.K.A Knight
Zap Knight Minions Fireball Mini P.E.K.K.A Baby Dragon Magic Archer
Knight Minions Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Fireball
Fireball Baby Dragon Magic Archer
Zap Knight Minions Fireball Mini P.E.K.K.A Baby Dragon Magic Archer
Minions Zap Fireball Mini P.E.K.K.A Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Baby Dragon
Fireball Zap Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Knight Fireball
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Minions Baby Dragon Magic Archer
Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap
Minions Fireball Mini P.E.K.K.A
Zap Knight Fireball Magic Archer
Fireball Zap Baby Dragon Magic Archer
Knight Fireball Baby Dragon Magic Archer
Minions Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Minions Fireball Baby Dragon Magic Archer
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball Zap Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Magic Archer
Zap Minions Fireball Magic Archer
Fireball Zap Baby Dragon Magic Archer
Fireball
Fireball Knight Mini P.E.K.K.A Baby Dragon Magic Archer
Zap Fireball Baby Dragon Magic Archer
Zap Fireball
Zap Minions Fireball Baby Dragon Magic Archer
Zap Fireball Magic Archer
Zap Fireball Baby Dragon Magic Archer

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