My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Tesla Musketeer Goblin Barrel Electro Wizard
The Log
Goblin Gang Musketeer Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Musketeer Goblin Barrel Electro Wizard
Fireball
Goblin Gang Tesla Musketeer Goblin Barrel Electro Wizard
Poison
Goblin Gang Musketeer Electro Wizard
Lightning
Knight Tesla Musketeer Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Tesla Fireball Musketeer Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Goblin Barrel Fireball The Log Electro Wizard
Goblin Gang
Knight Goblin Barrel
Tesla
Fireball
Knight The Log Electro Wizard
Musketeer
Knight The Log
Goblin Barrel
Knight Goblin Gang
The Log
Knight Fireball Musketeer
Electro Wizard
Knight Fireball

Defense Synergies 10 10

Knight
Goblin Gang Tesla Musketeer Electro Wizard Fireball The Log
Goblin Gang
Knight Tesla Musketeer The Log Electro Wizard
Tesla
Knight Goblin Gang Musketeer The Log Fireball Electro Wizard
Fireball
The Log Knight Tesla Musketeer Electro Wizard
Musketeer
Knight Goblin Gang Tesla The Log Fireball Electro Wizard
Goblin Barrel
The Log
Tesla Fireball Musketeer Knight Goblin Gang Electro Wizard
Electro Wizard
Knight Goblin Gang Tesla Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer The Log Electro Wizard
Knight Goblin Gang Tesla Musketeer The Log Electro Wizard
Goblin Gang Tesla Knight Musketeer Electro Wizard
Tesla Knight Goblin Gang Musketeer Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Goblin Gang Fireball
Tesla Fireball Musketeer The Log Electro Wizard
Tesla Goblin Gang Musketeer
Knight Goblin Gang Tesla Musketeer Electro Wizard
Goblin Gang Electro Wizard Knight Tesla Fireball Musketeer The Log
Tesla Musketeer Goblin Gang Fireball Electro Wizard
Tesla Knight Goblin Gang Fireball Musketeer The Log Electro Wizard
Fireball Goblin Gang Tesla The Log Electro Wizard
Knight Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Fireball The Log Electro Wizard
Tesla Knight Goblin Gang Fireball Musketeer Electro Wizard
Tesla Fireball Knight Goblin Gang Musketeer The Log Electro Wizard
The Log Knight Tesla Fireball Musketeer Electro Wizard
Tesla Musketeer Electro Wizard
Goblin Gang Knight Tesla Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Tesla Musketeer The Log
Goblin Gang Knight Musketeer The Log Electro Wizard
Goblin Gang Knight Tesla Fireball Musketeer The Log Electro Wizard
Knight Goblin Gang Tesla Musketeer
Fireball Goblin Gang Tesla Musketeer Electro Wizard
Goblin Gang Knight Tesla Fireball Musketeer Electro Wizard
Knight Tesla
Electro Wizard Knight Fireball The Log
Goblin Gang Tesla Musketeer
Knight Tesla Musketeer
Fireball The Log Electro Wizard
Knight Goblin Gang Tesla Fireball
Tesla Fireball Musketeer
Goblin Gang Tesla Electro Wizard Knight Fireball Musketeer The Log
Tesla Fireball Musketeer The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Musketeer Electro Wizard
Knight Fireball Musketeer The Log Electro Wizard
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer Electro Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Electro Wizard
Electro Wizard Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball Musketeer
Fireball Musketeer Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Musketeer Electro Wizard
The Log Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard

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