My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Firecracker Inferno Tower Witch
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Inferno Tower Witch
The Log
Goblin Gang Firecracker Witch
Earthquake
Goblin Gang Firecracker Inferno Tower Witch
Arrows
Goblin Gang Firecracker Witch
Royal Delivery
Goblin Gang Firecracker Valkyrie Witch
Fireball
Goblin Gang Firecracker Inferno Tower Witch
Poison
Goblin Gang Firecracker Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Valkyrie Golden Knight Inferno Tower Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Valkyrie Witch
Goblin Gang
Firecracker Valkyrie
Firecracker
Zap Goblin Gang Valkyrie
Valkyrie
Zap Goblin Gang Firecracker Witch
Inferno Tower
Witch
Zap Valkyrie
Electro Giant
Golden Knight
Golden Knight
Electro Giant

Defense Synergies 2 13

Zap
Goblin Gang Firecracker Valkyrie Inferno Tower Witch Golden Knight
Goblin Gang
Inferno Tower Zap Firecracker Valkyrie
Firecracker
Valkyrie Zap Goblin Gang Inferno Tower Golden Knight
Valkyrie
Firecracker Zap Goblin Gang Inferno Tower Witch
Inferno Tower
Goblin Gang Zap Firecracker Valkyrie
Witch
Zap Valkyrie
Electro Giant
Golden Knight
Golden Knight
Zap Firecracker Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Inferno Tower Golden Knight
Inferno Tower Zap Goblin Gang Firecracker Valkyrie Witch
Goblin Gang Inferno Tower Witch Valkyrie
Inferno Tower Witch Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Zap Firecracker Valkyrie
Inferno Tower Zap Goblin Gang Firecracker Witch
Zap Valkyrie Inferno Tower Electro Giant Golden Knight
Inferno Tower Witch Goblin Gang
Goblin Gang Firecracker Valkyrie Inferno Tower
Goblin Gang Valkyrie Witch Zap Firecracker Electro Giant
Inferno Tower Zap Goblin Gang Firecracker Witch
Inferno Tower Zap Goblin Gang Valkyrie Witch
Valkyrie Zap Goblin Gang Firecracker Witch Golden Knight
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Electro Giant
Goblin Gang Firecracker Valkyrie Inferno Tower Witch
Zap Goblin Gang Firecracker Valkyrie Witch Golden Knight
Zap Valkyrie Witch Firecracker
Inferno Tower
Goblin Gang Valkyrie Firecracker Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Inferno Tower Witch Electro Giant
Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Zap Valkyrie Inferno Tower Witch Golden Knight
Goblin Gang Valkyrie Zap Inferno Tower
Inferno Tower Goblin Gang Valkyrie Witch
Firecracker Electro Giant Zap Goblin Gang Witch
Goblin Gang Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Zap Firecracker Valkyrie Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Valkyrie Inferno Tower Witch Golden Knight
Zap Valkyrie Electro Giant
Goblin Gang Valkyrie Inferno Tower Witch Golden Knight
Firecracker Valkyrie Witch Electro Giant
Goblin Gang Inferno Tower Witch Electro Giant Zap Firecracker Valkyrie Golden Knight
Valkyrie Zap Firecracker Inferno Tower Witch Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Golden Knight
Firecracker Zap Golden Knight
Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Electro Giant Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker Golden Knight
Goblin Gang
Firecracker Zap Valkyrie Golden Knight
Zap Firecracker
Firecracker Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Witch Golden Knight
Firecracker
Zap Firecracker
Zap Firecracker Valkyrie Witch Electro Giant Golden Knight
Zap
Zap Firecracker Electro Giant Valkyrie Witch
Witch
Firecracker Zap Witch Golden Knight
Zap Witch Golden Knight
Zap Firecracker Golden Knight
Zap Firecracker Witch Electro Giant
Zap Firecracker Witch Electro Giant
Zap
Zap Firecracker
Firecracker
Zap Goblin Gang Witch
Zap Firecracker Witch
Goblin Gang Firecracker Valkyrie
Zap Firecracker
Zap Electro Giant
Firecracker
Zap Electro Giant Goblin Gang Firecracker Witch Golden Knight
Firecracker Zap Witch
Zap Firecracker Witch Electro Giant Golden Knight

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