My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill Phoenix
Giant Snowball
Goblins Skeleton Army Goblin Drill
Zap
Goblins Skeleton Army Goblin Drill
Barbarian Barrel
Goblins Wizard Skeleton Army Goblin Drill Ice Wizard
The Log
Goblins Skeleton Army Goblin Drill
Earthquake
Skeleton Army Goblin Drill
Arrows
Goblins Skeleton Army Goblin Drill
Royal Delivery
Goblins Wizard Skeleton Army Goblin Drill Ice Wizard
Fireball
Wizard Skeleton Army Goblin Drill Ice Wizard
Poison
Wizard Skeleton Army Goblin Drill Ice Wizard Phoenix
Lightning
Wizard Ice Wizard Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Goblin Drill Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Skeleton Army Ice Wizard Goblin Drill Phoenix Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Skeleton Army Ice Wizard

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Wizard
Rage
Rage
Wizard Phoenix
Skeleton Army
Goblin Drill
Goblins
Electro Giant
Ice Wizard
Phoenix
Rage

Defense Synergies 0 9

Goblins
Wizard Ice Wizard Phoenix
Wizard
Goblins Skeleton Army Ice Wizard
Rage
Skeleton Army
Wizard Goblin Drill Ice Wizard
Goblin Drill
Skeleton Army Ice Wizard
Electro Giant
Ice Wizard
Ice Wizard
Goblins Wizard Skeleton Army Goblin Drill Electro Giant
Phoenix
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Goblins Goblin Drill Ice Wizard Phoenix
Skeleton Army Goblins Goblin Drill Ice Wizard
Skeleton Army Goblins Goblin Drill Ice Wizard Phoenix
Skeleton Army
Skeleton Army Goblins Ice Wizard
Wizard Ice Wizard Phoenix
Electro Giant Phoenix
Goblins Skeleton Army Goblin Drill Ice Wizard Phoenix
Skeleton Army Goblins Ice Wizard Phoenix
Goblins Skeleton Army Ice Wizard Wizard Goblin Drill Electro Giant
Wizard Ice Wizard Phoenix
Skeleton Army Goblin Drill Wizard Ice Wizard
Wizard Skeleton Army Goblins Goblin Drill
Skeleton Army Goblin Drill Phoenix
Skeleton Army Goblin Drill Electro Giant
Wizard Goblins Skeleton Army Goblin Drill
Goblins Wizard Skeleton Army Goblin Drill Ice Wizard
Wizard Goblin Drill Ice Wizard
Goblin Drill Phoenix
Wizard Skeleton Army Goblins Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Electro Giant
Wizard Phoenix
Skeleton Army Goblins
Skeleton Army Phoenix
Skeleton Army Goblin Drill Phoenix
Wizard Electro Giant Ice Wizard
Skeleton Army Goblins Ice Wizard Phoenix
Skeleton Army Phoenix
Goblins Skeleton Army Phoenix
Skeleton Army Goblin Drill Phoenix
Phoenix
Skeleton Army Electro Giant Phoenix
Skeleton Army Wizard
Wizard Skeleton Army Electro Giant
Skeleton Army Electro Giant Phoenix Goblins Goblin Drill
Wizard Electro Giant Ice Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Ice Wizard
Goblin Drill
Wizard
Wizard Electro Giant Ice Wizard
Wizard
Wizard Ice Wizard
Wizard
Goblins
Wizard
Wizard
Wizard Goblin Drill
Wizard
Wizard
Wizard Electro Giant
Wizard
Goblin Drill
Electro Giant Wizard Ice Wizard
Wizard Ice Wizard
Wizard
Wizard Electro Giant Ice Wizard
Wizard Electro Giant
Wizard
Wizard
Skeleton Army
Wizard Ice Wizard
Wizard
Wizard
Electro Giant
Electro Giant
Electro Giant

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