My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon Lumberjack
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Goblin Gang Wizard Inferno Dragon Lumberjack
Poison
Goblin Gang Wizard
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Fireball Inferno Dragon Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Lumberjack
Goblin Gang
Mirror P.E.K.K.A
Fireball
Zap Mirror
Wizard
P.E.K.K.A Lumberjack
Mirror
Zap Fireball Goblin Gang Lumberjack
P.E.K.K.A
Zap Goblin Gang Wizard Lumberjack
Inferno Dragon
Lumberjack
Zap Wizard Mirror P.E.K.K.A

Defense Synergies 3 13

Zap
Fireball Mirror Goblin Gang P.E.K.K.A Inferno Dragon Lumberjack
Goblin Gang
Zap Mirror P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Zap Mirror Lumberjack
Wizard
P.E.K.K.A Lumberjack
Mirror
Zap Fireball Goblin Gang Inferno Dragon Lumberjack
P.E.K.K.A
Zap Goblin Gang Wizard
Inferno Dragon
Zap Goblin Gang Mirror
Lumberjack
Zap Goblin Gang Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
P.E.K.K.A Inferno Dragon Lumberjack Zap Goblin Gang
Goblin Gang P.E.K.K.A Lumberjack Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Goblin Gang
Fireball P.E.K.K.A Lumberjack
Goblin Gang Fireball Zap Lumberjack
Inferno Dragon Zap Goblin Gang Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Zap Fireball Wizard Lumberjack
Inferno Dragon Zap Goblin Gang Fireball Wizard
P.E.K.K.A Lumberjack Zap Goblin Gang Fireball Wizard
Fireball Wizard Zap Goblin Gang P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Goblin Gang Lumberjack
Zap Goblin Gang Fireball P.E.K.K.A Inferno Dragon Lumberjack
Wizard Goblin Gang Fireball P.E.K.K.A Lumberjack
Fireball Zap Goblin Gang Wizard Lumberjack
Zap Wizard Fireball Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Goblin Gang Wizard Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Wizard Inferno Dragon Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Zap
Goblin Gang P.E.K.K.A Lumberjack Zap Fireball
P.E.K.K.A Goblin Gang Inferno Dragon Lumberjack
Fireball Wizard Zap Goblin Gang
Goblin Gang P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Fireball Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Wizard Lumberjack
Wizard Fireball
Goblin Gang Zap Fireball P.E.K.K.A Inferno Dragon Lumberjack
Zap Fireball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard Lumberjack
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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