My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie Giant Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Tesla Valkyrie Hunter Ice Wizard
The Log
Ice Spirit Hunter
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Hunter Ice Wizard
Fireball
Tesla Hunter Ice Wizard
Poison
Hunter Ice Wizard
Lightning
Tesla Valkyrie Hunter Ice Wizard
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Valkyrie Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Ice Wizard Tesla Valkyrie Hunter Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Ice Wizard

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Giant Hunter
Zap
Ice Spirit Arrows Giant Valkyrie Hunter Ice Wizard
Arrows
Zap Giant
Tesla
Valkyrie
Ice Spirit Zap Giant Hunter
Giant
Zap Arrows Hunter Ice Spirit Valkyrie Ice Wizard
Hunter
Giant Ice Spirit Zap Valkyrie
Ice Wizard
Zap Giant

Defense Synergies 1 16

Ice Spirit
Zap Tesla Valkyrie Hunter Ice Wizard
Zap
Ice Spirit Arrows Tesla Valkyrie Hunter Ice Wizard
Arrows
Zap Tesla Valkyrie Ice Wizard
Tesla
Ice Spirit Zap Arrows Valkyrie
Valkyrie
Ice Spirit Zap Arrows Tesla Hunter Ice Wizard
Giant
Hunter
Ice Spirit Zap Valkyrie Ice Wizard
Ice Wizard
Ice Spirit Zap Arrows Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie
Hunter Ice Spirit Zap Tesla Valkyrie Ice Wizard
Tesla Hunter Valkyrie Ice Wizard
Tesla Hunter Valkyrie Ice Wizard
Arrows Valkyrie
Arrows Zap Tesla Valkyrie Hunter Ice Wizard
Tesla Hunter Ice Spirit Zap Arrows Ice Wizard
Zap Arrows Tesla Valkyrie
Tesla Hunter Ice Wizard
Ice Spirit Tesla Valkyrie Hunter Ice Wizard
Valkyrie Ice Wizard Zap Arrows Tesla Hunter
Arrows Tesla Hunter Zap Ice Wizard
Tesla Hunter Ice Spirit Zap Valkyrie Ice Wizard
Valkyrie Ice Spirit Zap Arrows Tesla Hunter
Tesla Hunter
Ice Spirit Zap Tesla Hunter
Tesla Arrows Valkyrie Hunter
Ice Spirit Arrows Tesla Zap Valkyrie Hunter Ice Wizard
Zap Arrows Valkyrie Hunter Ice Spirit Tesla Ice Wizard
Tesla Hunter
Valkyrie Arrows Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla
Zap Arrows Tesla Valkyrie Hunter
Ice Spirit Zap Valkyrie Hunter
Valkyrie Hunter Zap Tesla
Tesla Valkyrie Hunter
Arrows Ice Spirit Zap Tesla Hunter Ice Wizard
Tesla Valkyrie Hunter Ice Wizard
Tesla Valkyrie Hunter
Zap Ice Spirit Valkyrie
Tesla
Tesla Valkyrie Hunter
Zap Arrows Valkyrie
Tesla Valkyrie Hunter
Tesla Valkyrie
Tesla Ice Spirit Zap Valkyrie Hunter
Arrows Valkyrie Zap Tesla Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Ice Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Ice Spirit Zap Hunter Ice Wizard
Arrows
Arrows Ice Spirit Zap Hunter Ice Wizard
Arrows Zap
Zap Arrows Valkyrie
Zap Arrows
Hunter
Arrows
Zap Arrows
Zap Arrows Hunter
Arrows
Arrows
Zap Arrows Hunter
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Ice Spirit Valkyrie Hunter Ice Wizard
Arrows Zap Hunter Ice Wizard
Zap Arrows
Zap Arrows
Zap Arrows Hunter Ice Wizard
Zap Ice Spirit
Zap Arrows Hunter
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit
Zap Arrows Hunter Ice Wizard
Arrows
Valkyrie Hunter
Arrows Zap
Zap Arrows
Zap Ice Spirit
Zap
Zap

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