My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Tesla Goblin Barrel Electro Wizard
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Tesla Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Goblin Barrel Electro Wizard
Fireball
Goblin Gang Firecracker Tesla Goblin Barrel Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Tesla Electro Wizard Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Goblin Barrel Tesla Electro Wizard Monk Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Monk
Firecracker
Goblin Gang Goblin Barrel Monk
Tesla
Rocket
Goblin Barrel
Goblin Gang Firecracker
The Log
Electro Wizard
Monk
Goblin Gang Firecracker

Defense Synergies 3 8

Goblin Gang
Tesla Firecracker The Log Electro Wizard
Firecracker
The Log Goblin Gang Tesla Electro Wizard
Tesla
Goblin Gang The Log Firecracker Electro Wizard
Rocket
The Log
Goblin Barrel
The Log
Firecracker Tesla Goblin Gang Rocket Electro Wizard
Electro Wizard
Goblin Gang Firecracker Tesla The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla The Log Electro Wizard
Goblin Gang Firecracker Tesla The Log Electro Wizard Monk
Goblin Gang Tesla Rocket Electro Wizard
Tesla Goblin Gang Firecracker Electro Wizard Monk
Firecracker Rocket The Log Monk
Goblin Gang The Log Firecracker Tesla Electro Wizard
Tesla Rocket Electro Wizard Goblin Gang Firecracker
Rocket Tesla The Log Electro Wizard Monk
Tesla Goblin Gang
Goblin Gang Firecracker Tesla Electro Wizard
Goblin Gang Electro Wizard Firecracker Tesla The Log
Tesla Goblin Gang Firecracker Electro Wizard
Tesla Goblin Gang Rocket The Log Electro Wizard
Rocket Goblin Gang Firecracker Tesla The Log Electro Wizard
Goblin Gang Tesla Electro Wizard
Rocket Monk Goblin Gang Tesla The Log Electro Wizard
Tesla Goblin Gang Firecracker Electro Wizard
Tesla Goblin Gang Firecracker The Log Electro Wizard
The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard
Goblin Gang Firecracker Tesla The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Electro Wizard
Electro Wizard Goblin Gang Firecracker Tesla Rocket The Log Monk
Goblin Gang Rocket The Log Electro Wizard
Goblin Gang Rocket Tesla The Log Electro Wizard Monk
Goblin Gang Tesla
Firecracker Rocket Goblin Gang Tesla Electro Wizard Monk
Goblin Gang Rocket Tesla Electro Wizard
Tesla
Rocket Electro Wizard Firecracker The Log Monk
Goblin Gang Tesla
Tesla
Rocket Monk The Log Electro Wizard
Rocket Goblin Gang Tesla
Firecracker Tesla
Goblin Gang Tesla Electro Wizard Firecracker Rocket The Log Monk
Firecracker Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log Monk
Firecracker Monk The Log Electro Wizard
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log
Firecracker Rocket Monk
Firecracker The Log
The Log Firecracker
The Log Monk Firecracker
Rocket Goblin Gang Electro Wizard
Firecracker Rocket Monk The Log Electro Wizard
Monk Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket Monk
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Monk Rocket
Rocket
Rocket Firecracker The Log Electro Wizard Monk
Rocket Firecracker The Log Monk
Rocket The Log Monk
Rocket
Rocket The Log Monk
Rocket The Log Monk
Firecracker The Log
Firecracker The Log Electro Wizard Monk
The Log Monk
Rocket Firecracker The Log
Firecracker Electro Wizard
Rocket Electro Wizard Firecracker
Rocket The Log
Rocket Firecracker Electro Wizard Monk
Rocket Firecracker The Log Monk
Electro Wizard Goblin Gang Rocket
Rocket Firecracker Electro Wizard Monk
The Log
Goblin Gang Firecracker Rocket Electro Wizard
The Log Firecracker
Rocket Monk
Firecracker
Goblin Gang Firecracker Rocket The Log Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket The Log Electro Wizard Monk

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