My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Valkyrie Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions
Zap
Skeletons Minions Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie Electro Wizard
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Valkyrie Electro Wizard
Fireball
Minions Firecracker Electro Wizard
Poison
Minions Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Minions Firecracker Valkyrie Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Minions

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Minions
Rage Firecracker Valkyrie
Firecracker
Minions Valkyrie
Valkyrie
Minions Firecracker Electro Wizard
Rage
Minions Electro Wizard
Electro Giant
Electro Wizard
Valkyrie Rage

Defense Synergies 2 8

Skeletons
Minions Firecracker Electro Wizard
Arrows
Valkyrie
Minions
Valkyrie Skeletons Firecracker Electro Wizard
Firecracker
Valkyrie Skeletons Minions Electro Wizard
Valkyrie
Minions Firecracker Arrows Electro Wizard
Rage
Electro Giant
Electro Wizard
Skeletons Minions Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Electro Wizard
Skeletons Minions Firecracker Valkyrie Electro Wizard
Skeletons Minions Valkyrie Electro Wizard
Skeletons Minions Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie
Arrows Skeletons Minions Firecracker Valkyrie Electro Wizard
Minions Electro Wizard Arrows Firecracker
Arrows Valkyrie Electro Giant Electro Wizard
Skeletons Minions
Skeletons Firecracker Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Skeletons Arrows Firecracker Electro Giant
Arrows Minions Firecracker Electro Wizard
Skeletons Minions Valkyrie Electro Wizard
Valkyrie Arrows Minions Firecracker Electro Wizard
Electro Wizard
Electro Giant Electro Wizard
Skeletons Arrows Minions Firecracker Valkyrie Electro Wizard
Arrows Minions Firecracker Valkyrie Electro Wizard
Arrows Valkyrie Minions Firecracker Electro Wizard
Electro Wizard
Valkyrie Arrows Minions Firecracker Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Electro Giant Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie
Skeletons Minions Valkyrie Electro Wizard
Valkyrie Electro Wizard
Skeletons Valkyrie
Arrows Firecracker Electro Giant Skeletons Minions Electro Wizard
Skeletons Minions Valkyrie Electro Wizard
Valkyrie
Electro Wizard Skeletons Minions Firecracker Valkyrie
Skeletons
Minions Valkyrie
Arrows Valkyrie Electro Giant Electro Wizard
Skeletons Valkyrie
Firecracker Valkyrie Electro Giant
Electro Giant Electro Wizard Skeletons Minions Firecracker Valkyrie
Arrows Minions Valkyrie Firecracker Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie Electro Giant
Minions
Arrows
Arrows
Arrows Firecracker Electro Giant Valkyrie
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Giant Electro Wizard
Electro Wizard Minions Firecracker Electro Giant
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Minions
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Minions Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: