My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Electro Spirit Firecracker Elite Barbarians Battle Ram Wizard
The Log
Electro Spirit Firecracker Elite Barbarians Battle Ram
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Elite Barbarians Battle Ram Wizard
Fireball
Firecracker Elite Barbarians Battle Ram Wizard
Poison
Firecracker Wizard
Lightning
Elite Barbarians Battle Ram Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Earthquake Tornado Battle Ram Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Firecracker Earthquake Tornado

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Battle Ram
Firecracker
Elite Barbarians Earthquake Battle Ram Tornado Mega Knight
Elite Barbarians
Electro Spirit Firecracker Battle Ram Wizard Mega Knight
Earthquake
Firecracker Battle Ram Tornado Mega Knight
Battle Ram
Electro Spirit Firecracker Elite Barbarians Earthquake Tornado
Wizard
Tornado Elite Barbarians Mega Knight
Tornado
Wizard Firecracker Earthquake Battle Ram Mega Knight
Mega Knight
Firecracker Elite Barbarians Earthquake Wizard Tornado

Defense Synergies 1 9

Electro Spirit
Firecracker
Earthquake Tornado Mega Knight
Elite Barbarians
Wizard Mega Knight
Earthquake
Firecracker Tornado Mega Knight
Battle Ram
Wizard
Tornado Elite Barbarians Mega Knight
Tornado
Wizard Firecracker Earthquake Mega Knight
Mega Knight
Firecracker Elite Barbarians Earthquake Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Wizard
Elite Barbarians Firecracker Mega Knight
Tornado Mega Knight Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Firecracker Elite Barbarians Earthquake Tornado Mega Knight
Tornado Electro Spirit Firecracker Earthquake Mega Knight
Tornado Electro Spirit Firecracker Wizard
Earthquake Electro Spirit Mega Knight
Elite Barbarians Tornado
Elite Barbarians Tornado Firecracker Mega Knight
Electro Spirit Firecracker Earthquake Wizard Tornado Mega Knight
Firecracker Wizard Tornado
Mega Knight Elite Barbarians Earthquake Wizard
Wizard Mega Knight Electro Spirit Firecracker Earthquake Tornado
Elite Barbarians Mega Knight
Tornado Elite Barbarians Mega Knight
Wizard Mega Knight Firecracker Elite Barbarians Tornado
Mega Knight Electro Spirit Firecracker Elite Barbarians Wizard Tornado
Earthquake Wizard Tornado Electro Spirit Firecracker Mega Knight
Elite Barbarians Tornado
Wizard Mega Knight Electro Spirit Firecracker Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Tornado
Elite Barbarians Mega Knight
Firecracker Wizard Electro Spirit Tornado
Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Electro Spirit Firecracker Elite Barbarians Tornado
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Tornado
Elite Barbarians Mega Knight Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Electro Spirit Firecracker Tornado
Mega Knight Electro Spirit Firecracker Elite Barbarians Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker Tornado
Earthquake
Earthquake Firecracker
Wizard Firecracker Earthquake Mega Knight
Firecracker Wizard Electro Spirit Tornado
Firecracker Earthquake Wizard Tornado
Earthquake Firecracker Wizard Tornado
Firecracker Wizard Tornado
Elite Barbarians Tornado
Firecracker Earthquake Wizard Tornado
Firecracker Wizard Tornado
Earthquake Firecracker Elite Barbarians
Earthquake Firecracker
Earthquake Firecracker Elite Barbarians
Earthquake Firecracker Wizard
Earthquake Firecracker Wizard Mega Knight
Earthquake Tornado
Firecracker Earthquake Wizard Mega Knight
Firecracker Earthquake Wizard Tornado Mega Knight
Earthquake Mega Knight
Wizard Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado Electro Spirit Wizard Mega Knight
Firecracker Earthquake Wizard Tornado
Wizard Tornado Mega Knight
Firecracker Tornado
Elite Barbarians Firecracker Wizard Tornado
Electro Spirit Firecracker Wizard
Elite Barbarians
Earthquake Wizard Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker Earthquake Wizard
Earthquake Electro Spirit
Firecracker Wizard Tornado
Firecracker Wizard Mega Knight
Firecracker Earthquake Wizard
Tornado
Firecracker Elite Barbarians Mega Knight
Electro Spirit Firecracker Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight

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