My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Fireball Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Fireball

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider P.E.K.K.A Mini P.E.K.K.A The Log
Firecracker
Zap Hog Rider Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Zap Firecracker Hog Rider Wizard The Log
Hog Rider
Zap Firecracker Fireball The Log Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Firecracker Wizard The Log
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 6 9

Zap
Fireball Mini P.E.K.K.A Firecracker P.E.K.K.A The Log
Firecracker
The Log Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Firecracker Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Firecracker Wizard
The Log
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Firecracker
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Firecracker
Zap Firecracker Fireball Wizard
Zap Fireball P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A
Zap Firecracker Fireball Wizard The Log
Zap Firecracker Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Wizard The Log
Fireball Wizard Zap Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Firecracker Wizard The Log
Zap Wizard The Log Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A
Wizard Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Firecracker Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Mini P.E.K.K.A
Firecracker Fireball Wizard Zap
Mini P.E.K.K.A P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Firecracker Fireball Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Firecracker Fireball
Zap Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Zap Firecracker Fireball Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Zap The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Wizard Zap Firecracker The Log
Firecracker Fireball Wizard Zap
Firecracker Wizard The Log
Fireball The Log Zap Firecracker Wizard
Fireball The Log Zap Firecracker Wizard
Fireball Mini P.E.K.K.A
Firecracker Zap Fireball Wizard The Log
Fireball Zap Firecracker Wizard
Firecracker Fireball The Log
Firecracker Fireball
Zap Firecracker Fireball The Log
Zap Firecracker Fireball Wizard The Log
Firecracker Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Wizard The Log
Zap Firecracker Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap Firecracker The Log Fireball Wizard
Firecracker Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap Firecracker The Log
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard The Log
Zap Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard The Log
Zap Fireball
Fireball Zap Firecracker Wizard
The Log Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard
The Log Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball The Log
Firecracker Zap Fireball
Zap Firecracker Fireball The Log

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