My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker Dark Prince
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Dark Prince
The Log
Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Dark Prince
Fireball
Minions Firecracker Bomb Tower Hog Rider
Poison
Minions Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower Dark Prince
Rocket
Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Bomb Tower Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Firecracker Valkyrie Bomb Tower Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Minions Valkyrie Dark Prince The Log
Minions
Hog Rider Zap Firecracker Valkyrie Dark Prince
Firecracker
Zap Hog Rider Minions Valkyrie Dark Prince
Valkyrie
Hog Rider Zap Minions Firecracker Dark Prince
Bomb Tower
Hog Rider
Zap Minions Firecracker Valkyrie The Log Dark Prince
Dark Prince
Zap Minions Firecracker Valkyrie Hog Rider
The Log
Hog Rider Zap

Defense Synergies 5 13

Zap
Bomb Tower Minions Firecracker Valkyrie Dark Prince The Log
Minions
Valkyrie Zap Firecracker Dark Prince The Log
Firecracker
Valkyrie The Log Zap Minions Bomb Tower Dark Prince
Valkyrie
Minions Firecracker Zap Bomb Tower The Log
Bomb Tower
Zap The Log Firecracker Valkyrie
Hog Rider
Dark Prince
Zap Minions Firecracker The Log
The Log
Firecracker Bomb Tower Zap Minions Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Valkyrie The Log
Bomb Tower Zap Minions Firecracker Valkyrie Dark Prince The Log
Bomb Tower Minions Valkyrie Dark Prince
Bomb Tower Minions Firecracker Valkyrie Dark Prince
Firecracker Valkyrie Bomb Tower Dark Prince The Log
The Log Zap Minions Firecracker Valkyrie Bomb Tower Dark Prince
Minions Zap Firecracker Bomb Tower
Zap Valkyrie Bomb Tower The Log
Minions Bomb Tower
Firecracker Valkyrie Dark Prince
Minions Valkyrie Zap Firecracker Bomb Tower Dark Prince The Log
Minions Zap Firecracker
Bomb Tower Zap Minions Valkyrie Dark Prince The Log
Valkyrie Bomb Tower Zap Minions Firecracker Dark Prince The Log
Bomb Tower
Bomb Tower Zap The Log
Bomb Tower Minions Firecracker Valkyrie Dark Prince
Bomb Tower Zap Minions Firecracker Valkyrie Dark Prince The Log
Zap Valkyrie Bomb Tower The Log Minions Firecracker Dark Prince
Bomb Tower
Valkyrie Dark Prince Minions Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Dark Prince
Zap Firecracker Valkyrie Bomb Tower The Log
Zap Minions Valkyrie Bomb Tower Dark Prince The Log
Valkyrie Dark Prince Zap The Log
Valkyrie Dark Prince
Firecracker Zap Minions Bomb Tower
Dark Prince Minions Valkyrie Bomb Tower
Valkyrie Bomb Tower Dark Prince
Zap Minions Firecracker Valkyrie Bomb Tower Dark Prince The Log
Minions Valkyrie Bomb Tower Dark Prince
Zap Valkyrie Dark Prince The Log
Dark Prince Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower
Zap Minions Firecracker Valkyrie Bomb Tower Dark Prince The Log
Minions Valkyrie Zap Firecracker Bomb Tower Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie Dark Prince The Log
Zap Firecracker Valkyrie Dark Prince The Log
Firecracker Zap Minions
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Minions
Firecracker Zap Valkyrie Dark Prince The Log
Zap Firecracker
Firecracker The Log
Minions Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Minions
Zap Firecracker Dark Prince The Log
Zap Firecracker Valkyrie The Log
Minions The Log
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Dark Prince
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Zap Firecracker
Zap Minions Firecracker
Zap The Log
Zap Firecracker
Firecracker The Log
Zap Minions Dark Prince
Zap Firecracker
The Log
Firecracker Valkyrie Dark Prince
The Log Zap Firecracker
Zap
Firecracker Dark Prince
Zap Minions Firecracker The Log
Firecracker Zap
Zap Firecracker Dark Prince The Log

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