My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Giant Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Wall Breakers
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Wall Breakers Electro Dragon
Zap
Fire Spirit Goblin Gang Minion Horde Wall Breakers
Barbarian Barrel
Fire Spirit Goblin Gang Wall Breakers
The Log
Fire Spirit Goblin Gang Wall Breakers
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang Minion Horde Wall Breakers
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Wall Breakers Electro Dragon
Fireball
Goblin Gang Minion Horde Wall Breakers Electro Dragon
Poison
Goblin Gang Minion Horde Electro Dragon
Lightning
Electro Dragon
Rocket
Minion Horde Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Goblin Gang Earthquake Minion Horde Giant Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Goblin Gang Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Wall Breakers Golem
Goblin Gang
Giant Golem
Minion Horde
Giant Golem
Earthquake
Giant Golem Wall Breakers
Giant
Earthquake Electro Dragon Fire Spirit Goblin Gang Minion Horde
Wall Breakers
Fire Spirit Earthquake
Electro Dragon
Giant Golem
Golem
Earthquake Electro Dragon Fire Spirit Goblin Gang Minion Horde

Defense Synergies 0 0

Fire Spirit
Goblin Gang
Minion Horde
Earthquake
Giant
Wall Breakers
Electro Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Electro Dragon
Minion Horde Goblin Gang Electro Dragon
Goblin Gang Minion Horde Fire Spirit Electro Dragon
Minion Horde Goblin Gang Electro Dragon
Earthquake
Goblin Gang Fire Spirit Earthquake Electro Dragon
Minion Horde Fire Spirit Goblin Gang Electro Dragon
Earthquake Electro Dragon
Minion Horde Goblin Gang
Goblin Gang Fire Spirit Minion Horde
Goblin Gang Minion Horde Earthquake Electro Dragon
Minion Horde Goblin Gang Electro Dragon
Minion Horde Fire Spirit Goblin Gang Earthquake Electro Dragon
Fire Spirit Goblin Gang Minion Horde Earthquake Electro Dragon
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Minion Horde Goblin Gang Electro Dragon
Fire Spirit Goblin Gang Minion Horde Electro Dragon
Earthquake Fire Spirit Electro Dragon
Goblin Gang Fire Spirit Minion Horde Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Electro Dragon
Goblin Gang Minion Horde Electro Dragon
Goblin Gang Minion Horde
Goblin Gang Minion Horde
Fire Spirit Goblin Gang Minion Horde Electro Dragon
Goblin Gang Minion Horde
Minion Horde
Minion Horde Electro Dragon
Goblin Gang Minion Horde
Minion Horde Electro Dragon
Goblin Gang Minion Horde
Minion Horde Electro Dragon
Goblin Gang Electro Dragon Minion Horde
Minion Horde Earthquake Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Electro Dragon
Electro Dragon
Earthquake Minion Horde Electro Dragon
Earthquake
Fire Spirit Minion Horde Earthquake
Fire Spirit Minion Horde Electro Dragon
Fire Spirit Minion Horde Earthquake
Earthquake Fire Spirit Electro Dragon
Electro Dragon
Fire Spirit Goblin Gang Minion Horde Electro Dragon
Minion Horde Earthquake Electro Dragon
Fire Spirit Electro Dragon
Earthquake Fire Spirit
Earthquake Minion Horde Electro Dragon
Earthquake
Earthquake Minion Horde Electro Dragon
Earthquake Minion Horde Electro Dragon
Earthquake
Minion Horde
Fire Spirit Earthquake Electro Dragon
Fire Spirit Earthquake Electro Dragon
Minion Horde Earthquake
Earthquake Minion Horde Electro Dragon
Earthquake Fire Spirit Electro Dragon
Minion Horde
Earthquake Electro Dragon
Electro Dragon
Fire Spirit Minion Horde Electro Dragon
Electro Dragon Minion Horde
Minion Horde
Minion Horde Earthquake Electro Dragon
Minion Horde Electro Dragon
Minion Horde
Earthquake
Minion Horde Earthquake Fire Spirit Goblin Gang Electro Dragon
Fire Spirit Electro Dragon
Goblin Gang Minion Horde Electro Dragon
Earthquake Electro Dragon
Minion Horde Electro Dragon
Electro Dragon Goblin Gang Minion Horde
Electro Dragon
Electro Dragon

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