My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Barbarian Barrel Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Rascals Elite Barbarians Magic Archer
The Log
Rascals Elite Barbarians
Earthquake
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Elite Barbarians Magic Archer
Fireball
Minions Rascals Elite Barbarians Magic Archer
Poison
Minions Rascals Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Rascals Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage Minions Magic Archer Rascals Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel Rage Minions

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Barbarian Barrel Magic Archer
Minions
Rage Zap Rascals Elite Barbarians Barbarian Barrel
Rascals
Minions Magic Archer
Elite Barbarians
Zap Rage Minions Barbarian Barrel
Barbarian Barrel
Zap Minions Elite Barbarians Electro Giant
Rage
Minions Elite Barbarians
Electro Giant
Barbarian Barrel
Magic Archer
Zap Rascals

Defense Synergies 0 9

Zap
Minions Rascals Elite Barbarians Barbarian Barrel Magic Archer
Minions
Zap Barbarian Barrel
Rascals
Zap Barbarian Barrel
Elite Barbarians
Zap
Barbarian Barrel
Zap Minions Rascals Electro Giant Magic Archer
Rage
Electro Giant
Barbarian Barrel
Magic Archer
Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Barbarian Barrel Magic Archer
Elite Barbarians Zap Minions Rascals
Minions Rascals Elite Barbarians
Elite Barbarians Minions Rascals
Elite Barbarians Barbarian Barrel
Barbarian Barrel Zap Minions Rascals Magic Archer
Minions Zap Rascals Magic Archer
Zap Rascals Barbarian Barrel Electro Giant Magic Archer
Minions Rascals Elite Barbarians
Elite Barbarians Rascals Barbarian Barrel
Minions Zap Rascals Barbarian Barrel Electro Giant Magic Archer
Minions Zap Rascals Magic Archer
Zap Minions Rascals Elite Barbarians
Zap Minions Rascals Barbarian Barrel Magic Archer
Elite Barbarians Rascals
Zap Rascals Elite Barbarians Electro Giant
Minions Rascals Elite Barbarians
Zap Minions Rascals Elite Barbarians Barbarian Barrel Magic Archer
Zap Barbarian Barrel Minions Rascals Magic Archer
Elite Barbarians
Rascals Minions Elite Barbarians Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Elite Barbarians Barbarian Barrel Electro Giant
Zap Elite Barbarians Barbarian Barrel Magic Archer
Zap Minions Rascals Elite Barbarians
Zap Rascals Elite Barbarians Barbarian Barrel
Rascals Elite Barbarians
Electro Giant Zap Minions Rascals Magic Archer
Rascals Minions Elite Barbarians
Rascals Elite Barbarians
Zap Minions Elite Barbarians Barbarian Barrel Magic Archer
Minions Rascals Elite Barbarians
Zap Elite Barbarians Electro Giant
Rascals Elite Barbarians
Rascals Electro Giant Magic Archer
Rascals Elite Barbarians Electro Giant Zap Minions Barbarian Barrel Magic Archer
Minions Zap Rascals Elite Barbarians Barbarian Barrel Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Rascals Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Electro Giant Zap Minions Magic Archer
Magic Archer
Zap Barbarian Barrel Magic Archer
Zap
Minions Elite Barbarians
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Elite Barbarians Barbarian Barrel Magic Archer
Minions Barbarian Barrel Magic Archer
Zap Elite Barbarians Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Minions
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Electro Giant Magic Archer
Minions Magic Archer
Zap Barbarian Barrel
Zap Electro Giant Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Magic Archer
Elite Barbarians Zap Electro Giant Magic Archer
Zap Minions Electro Giant
Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Barbarian Barrel Magic Archer
Zap Magic Archer
Barbarian Barrel
Rascals Magic Archer
Zap Magic Archer
Zap Electro Giant
Elite Barbarians
Zap Electro Giant Minions Rascals Elite Barbarians Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Electro Giant Magic Archer

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