My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Three Musketeers Miner
Giant Snowball
Fire Spirit Minion Horde Royal Recruits Three Musketeers Miner
Zap
Fire Spirit Minion Horde Three Musketeers
Barbarian Barrel
Fire Spirit Royal Recruits Three Musketeers Electro Wizard
The Log
Fire Spirit Royal Recruits Three Musketeers
Earthquake
Arrows
Fire Spirit Minion Horde Royal Recruits
Royal Delivery
Fire Spirit Minion Horde Royal Recruits Three Musketeers Bowler Miner Electro Wizard
Fireball
Minion Horde Three Musketeers Bowler Electro Wizard
Poison
Minion Horde Royal Recruits Three Musketeers Electro Wizard
Lightning
Three Musketeers Bowler Electro Wizard
Rocket
Minion Horde Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Rocket Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Miner Electro Wizard Minion Horde Bowler Rocket Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Miner Electro Wizard Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Royal Recruits Three Musketeers Bowler
Minion Horde
Miner
Royal Recruits
Fire Spirit Electro Wizard
Rocket
Miner
Three Musketeers
Fire Spirit Miner
Bowler
Fire Spirit Miner Electro Wizard
Miner
Fire Spirit Minion Horde Rocket Three Musketeers Bowler Electro Wizard
Electro Wizard
Royal Recruits Bowler Miner

Defense Synergies 0 3

Fire Spirit
Royal Recruits Electro Wizard
Minion Horde
Royal Recruits
Fire Spirit
Rocket
Three Musketeers
Bowler
Electro Wizard
Miner
Electro Wizard
Fire Spirit Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minion Horde Royal Recruits Electro Wizard
Minion Horde Royal Recruits Three Musketeers Electro Wizard
Minion Horde Rocket Three Musketeers Bowler Fire Spirit Royal Recruits Electro Wizard
Minion Horde Royal Recruits Three Musketeers Bowler Electro Wizard
Royal Recruits Rocket Bowler
Bowler Fire Spirit Electro Wizard
Minion Horde Rocket Three Musketeers Electro Wizard Fire Spirit
Rocket Bowler Royal Recruits Electro Wizard
Minion Horde Three Musketeers Royal Recruits
Fire Spirit Minion Horde Royal Recruits Bowler Miner Electro Wizard
Minion Horde Electro Wizard Royal Recruits Bowler
Minion Horde Three Musketeers Electro Wizard
Minion Horde Royal Recruits Bowler Fire Spirit Rocket Three Musketeers Electro Wizard
Fire Spirit Rocket Three Musketeers Bowler Minion Horde Royal Recruits Electro Wizard
Royal Recruits Minion Horde Three Musketeers Electro Wizard
Minion Horde Rocket Royal Recruits Three Musketeers Bowler Electro Wizard
Minion Horde Three Musketeers Royal Recruits Bowler Electro Wizard
Fire Spirit Minion Horde Royal Recruits Three Musketeers Bowler Electro Wizard
Fire Spirit Royal Recruits Bowler Electro Wizard
Royal Recruits Three Musketeers Electro Wizard
Royal Recruits Bowler Fire Spirit Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler Electro Wizard
Electro Wizard Rocket Bowler Miner
Royal Recruits Minion Horde Rocket Bowler Electro Wizard
Royal Recruits Rocket Bowler Minion Horde Electro Wizard
Royal Recruits Minion Horde Three Musketeers Bowler
Fire Spirit Rocket Minion Horde Three Musketeers Electro Wizard
Royal Recruits Rocket Minion Horde Bowler Electro Wizard
Minion Horde Royal Recruits
Minion Horde Royal Recruits Rocket Electro Wizard
Royal Recruits Minion Horde Three Musketeers
Minion Horde Royal Recruits Bowler
Royal Recruits Rocket Bowler Electro Wizard
Royal Recruits Rocket Bowler Minion Horde Three Musketeers
Royal Recruits Minion Horde Three Musketeers Bowler
Royal Recruits Electro Wizard Minion Horde Rocket Three Musketeers Bowler
Bowler Minion Horde Royal Recruits Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits Rocket
Bowler Miner Electro Wizard
Rocket Minion Horde Miner
Royal Recruits Rocket
Rocket Fire Spirit Minion Horde Bowler
Fire Spirit Minion Horde Rocket
Fire Spirit Minion Horde Bowler
Fire Spirit Bowler
Miner
Rocket Fire Spirit Minion Horde Three Musketeers Bowler Electro Wizard
Rocket Miner Minion Horde Royal Recruits Bowler Electro Wizard
Fire Spirit Rocket
Rocket Fire Spirit Three Musketeers Bowler Miner
Minion Horde Rocket
Rocket Minion Horde Three Musketeers Bowler
Minion Horde Royal Recruits Rocket Three Musketeers Bowler
Rocket Three Musketeers
Minion Horde Rocket
Rocket Fire Spirit Three Musketeers Bowler Electro Wizard
Rocket Fire Spirit Bowler Miner
Rocket Minion Horde Bowler
Rocket
Rocket Bowler
Rocket Minion Horde Royal Recruits
Fire Spirit Bowler
Minion Horde
Miner Bowler Electro Wizard
Bowler Miner
Rocket Miner
Fire Spirit Minion Horde Electro Wizard
Rocket Electro Wizard Minion Horde
Minion Horde Bowler
Minion Horde Rocket Miner
Rocket Minion Horde Electro Wizard
Minion Horde
Rocket Bowler
Minion Horde Electro Wizard Fire Spirit Royal Recruits Rocket
Rocket Fire Spirit Three Musketeers Electro Wizard
Miner Minion Horde Rocket Three Musketeers Bowler Electro Wizard
Bowler
Rocket
Minion Horde Royal Recruits Three Musketeers
Minion Horde Royal Recruits Rocket Bowler Electro Wizard
Rocket Electro Wizard
Royal Recruits Rocket Bowler Miner Electro Wizard

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