My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Executioner Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Cannon Inferno Dragon
Zap
Skeletons Cannon Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Cannon Firecracker Executioner
The Log
Skeletons Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Executioner Inferno Dragon
Fireball
Cannon Firecracker Executioner Inferno Dragon
Poison
Cannon Firecracker Executioner
Lightning
Cannon Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Cannon Firecracker Inferno Dragon Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Cannon

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Executioner
Arrows
Zap
Cannon
Firecracker
Zap Inferno Dragon
Executioner
Zap
Electro Giant
Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 2 13

Skeletons
Cannon Zap Firecracker Executioner Inferno Dragon
Zap
Cannon Skeletons Arrows Firecracker Executioner Inferno Dragon
Arrows
Zap Cannon
Cannon
Skeletons Zap Arrows Firecracker Electro Giant Inferno Dragon
Firecracker
Skeletons Zap Cannon
Executioner
Skeletons Zap
Electro Giant
Cannon Inferno Dragon
Inferno Dragon
Skeletons Zap Cannon Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Executioner
Inferno Dragon Skeletons Zap Cannon Firecracker Executioner
Cannon Skeletons Executioner Inferno Dragon
Cannon Inferno Dragon Skeletons Firecracker
Arrows Firecracker
Arrows Skeletons Zap Cannon Firecracker Executioner
Inferno Dragon Zap Arrows Cannon Firecracker Executioner
Zap Arrows Cannon Electro Giant
Cannon Inferno Dragon Skeletons
Skeletons Cannon Firecracker
Executioner Skeletons Zap Arrows Cannon Firecracker Electro Giant
Arrows Executioner Inferno Dragon Zap Firecracker
Cannon Skeletons Zap
Executioner Zap Arrows Cannon Firecracker
Inferno Dragon Cannon
Zap Cannon Electro Giant Inferno Dragon
Skeletons Arrows Cannon Firecracker Executioner
Arrows Cannon Zap Firecracker Executioner
Zap Arrows Executioner Cannon Firecracker Inferno Dragon
Cannon Inferno Dragon
Arrows Cannon Firecracker Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Electro Giant
Zap Arrows Firecracker Executioner Inferno Dragon
Skeletons Zap
Zap
Skeletons Cannon Executioner Inferno Dragon
Arrows Firecracker Executioner Electro Giant Skeletons Zap
Skeletons
Inferno Dragon
Zap Skeletons Firecracker Inferno Dragon
Skeletons Cannon Inferno Dragon
Inferno Dragon
Zap Arrows Electro Giant
Skeletons Cannon Executioner
Cannon Firecracker Executioner Electro Giant
Electro Giant Skeletons Zap Firecracker Executioner Inferno Dragon
Arrows Executioner Zap Cannon Firecracker Electro Giant Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap Executioner
Arrows
Arrows Firecracker
Executioner Zap Arrows Firecracker
Arrows Firecracker Executioner Electro Giant Zap
Arrows Firecracker Executioner
Arrows Zap Firecracker Executioner
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Zap Arrows Firecracker Executioner
Zap Arrows Firecracker Electro Giant
Arrows
Zap Arrows
Zap Arrows Firecracker Electro Giant Executioner
Inferno Dragon
Arrows Firecracker Zap Executioner
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Executioner Electro Giant
Zap Firecracker Electro Giant
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap
Zap Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Arrows Zap Firecracker Executioner
Zap Arrows Electro Giant
Firecracker Executioner
Zap Electro Giant Firecracker
Firecracker Zap Executioner
Zap Firecracker Executioner Electro Giant

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