My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Bandit Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Electro Giant Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Bandit Inferno Dragon
Giant Snowball
Wall Breakers Skeleton Army Inferno Dragon
Zap
Wall Breakers Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Wall Breakers Skeleton Army Bandit
The Log
Wall Breakers Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Wall Breakers Skeleton Army Bandit Inferno Dragon
Fireball
Wall Breakers Skeleton Army Bandit Inferno Dragon
Poison
Skeleton Army
Lightning
Bandit Inferno Dragon Archer Queen
Rocket
Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Skeleton Army Bandit Inferno Dragon Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Wall Breakers Bandit
Arrows
Zap Wall Breakers Bandit
Wall Breakers
Zap Arrows
Skeleton Army
Electro Giant
Inferno Dragon Archer Queen
Bandit
Zap Arrows
Inferno Dragon
Electro Giant
Archer Queen
Electro Giant

Defense Synergies 0 10

Zap
Arrows Skeleton Army Bandit Inferno Dragon Archer Queen
Arrows
Zap Bandit
Wall Breakers
Skeleton Army
Zap Bandit Inferno Dragon Archer Queen
Electro Giant
Inferno Dragon
Bandit
Zap Arrows Skeleton Army
Inferno Dragon
Zap Skeleton Army Electro Giant
Archer Queen
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Inferno Dragon Zap Bandit
Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon Bandit
Arrows Skeleton Army
Arrows Skeleton Army Zap Bandit
Inferno Dragon Zap Arrows
Zap Arrows Electro Giant Bandit
Inferno Dragon Skeleton Army Archer Queen
Skeleton Army Bandit
Skeleton Army Zap Arrows Electro Giant Bandit
Arrows Inferno Dragon Zap
Skeleton Army Zap Bandit
Skeleton Army Zap Arrows
Skeleton Army Inferno Dragon Bandit
Skeleton Army Zap Electro Giant Bandit Inferno Dragon
Arrows Skeleton Army
Arrows Zap Skeleton Army Bandit
Zap Arrows Bandit Inferno Dragon
Inferno Dragon
Skeleton Army Arrows Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Electro Giant Bandit
Bandit Zap Arrows Inferno Dragon
Skeleton Army Bandit Zap
Skeleton Army Zap Bandit
Skeleton Army Bandit Inferno Dragon
Arrows Electro Giant Zap
Skeleton Army Bandit
Skeleton Army Inferno Dragon
Zap Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Arrows Electro Giant Archer Queen
Skeleton Army Bandit
Skeleton Army Electro Giant
Skeleton Army Electro Giant Zap Inferno Dragon Archer Queen
Arrows Zap Electro Giant Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows
Zap Arrows
Arrows Electro Giant Zap
Arrows
Arrows Zap
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Archer Queen
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Zap Arrows Bandit
Zap Arrows Electro Giant
Arrows
Zap Arrows
Zap Arrows Electro Giant
Inferno Dragon
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Electro Giant
Zap Electro Giant
Zap Arrows Bandit
Zap Arrows
Arrows
Zap Skeleton Army Bandit
Zap Arrows Archer Queen
Arrows
Arrows Zap
Zap Arrows Electro Giant Archer Queen
Archer Queen
Zap Electro Giant Archer Queen
Zap Archer Queen
Zap Electro Giant Bandit Archer Queen

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