My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Bowler Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Inferno Dragon
Giant Snowball
Fire Spirit Three Musketeers Inferno Dragon
Zap
Fire Spirit Three Musketeers Inferno Dragon
Barbarian Barrel
Fire Spirit Knight Three Musketeers
The Log
Fire Spirit Three Musketeers
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Three Musketeers Bowler Inferno Dragon
Fireball
Three Musketeers Bowler Inferno Dragon
Poison
Three Musketeers
Lightning
Knight Three Musketeers Bowler Inferno Dragon
Rocket
Three Musketeers Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Bowler Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Freeze Bowler Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Freeze Inferno Dragon Bowler Lightning Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Knight Freeze Inferno Dragon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Three Musketeers Bowler Inferno Dragon
Knight
Three Musketeers Fire Spirit
Three Musketeers
Knight Fire Spirit
Freeze
Bowler
Fire Spirit Lightning
Lightning
Bowler
Inferno Dragon
Mega Knight Fire Spirit
Mega Knight
Inferno Dragon

Defense Synergies 1 4

Fire Spirit
Knight
Knight
Fire Spirit Three Musketeers Bowler
Three Musketeers
Knight
Freeze
Mega Knight
Bowler
Knight
Lightning
Inferno Dragon
Mega Knight
Mega Knight
Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight
Inferno Dragon Knight Three Musketeers Mega Knight
Three Musketeers Bowler Mega Knight Fire Spirit Knight Freeze Lightning Inferno Dragon
Three Musketeers Inferno Dragon Knight Bowler Mega Knight
Lightning Bowler Mega Knight
Freeze Bowler Fire Spirit Mega Knight
Three Musketeers Lightning Inferno Dragon Fire Spirit Freeze
Bowler Lightning Mega Knight
Three Musketeers Inferno Dragon
Knight Fire Spirit Bowler Mega Knight
Knight Freeze Bowler Mega Knight
Three Musketeers Inferno Dragon
Bowler Mega Knight Fire Spirit Knight Three Musketeers Freeze Lightning
Fire Spirit Three Musketeers Bowler Mega Knight Freeze
Inferno Dragon Knight Three Musketeers Mega Knight
Three Musketeers Freeze Bowler Lightning Inferno Dragon Mega Knight
Three Musketeers Mega Knight Knight Bowler
Fire Spirit Mega Knight Knight Three Musketeers Bowler
Freeze Fire Spirit Knight Bowler Inferno Dragon Mega Knight
Three Musketeers Inferno Dragon
Bowler Mega Knight Fire Spirit Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bowler
Knight Bowler Lightning Inferno Dragon Mega Knight
Mega Knight Knight Bowler Lightning
Bowler Lightning Mega Knight Knight
Knight Three Musketeers Bowler Inferno Dragon Mega Knight
Fire Spirit Three Musketeers Freeze
Knight Bowler Lightning
Mega Knight Knight Inferno Dragon
Freeze Lightning Mega Knight Knight Inferno Dragon
Three Musketeers Inferno Dragon
Inferno Dragon Mega Knight Knight Bowler
Lightning Mega Knight Bowler
Bowler Lightning Mega Knight Knight Three Musketeers
Three Musketeers Bowler Mega Knight
Knight Three Musketeers Freeze Bowler Lightning Inferno Dragon
Bowler Mega Knight Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Freeze
Bowler
Lightning
Lightning Knight Freeze
Fire Spirit Bowler Mega Knight
Fire Spirit Freeze
Fire Spirit Bowler
Fire Spirit Freeze Bowler Lightning
Lightning
Lightning Fire Spirit Three Musketeers Bowler
Lightning Knight Bowler
Lightning Fire Spirit
Lightning Fire Spirit Knight Three Musketeers Bowler
Lightning Freeze
Lightning
Lightning Three Musketeers Bowler
Lightning Three Musketeers Bowler Mega Knight
Lightning Three Musketeers Freeze
Lightning
Lightning Fire Spirit Three Musketeers Bowler Mega Knight
Lightning Fire Spirit Bowler Mega Knight
Lightning Bowler Mega Knight
Lightning
Bowler Lightning
Lightning
Freeze Fire Spirit Bowler Mega Knight
Inferno Dragon
Bowler Lightning
Lightning Bowler Mega Knight
Lightning
Lightning Fire Spirit
Lightning Freeze
Lightning Bowler
Lightning Mega Knight
Lightning Freeze
Mega Knight
Bowler Lightning
Lightning Fire Spirit Freeze
Lightning Fire Spirit Three Musketeers
Freeze
Lightning Knight Three Musketeers Bowler Mega Knight
Bowler Lightning
Lightning
Three Musketeers Mega Knight
Freeze Bowler Lightning
Lightning
Lightning Freeze Bowler Mega Knight

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