My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard Goblin Giant Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Wizard Goblin Giant Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Ram Rider
Giant Snowball
Spear Goblins Mega Minion Ram Rider
Zap
Spear Goblins Goblin Giant Ram Rider
Barbarian Barrel
Spear Goblins Wizard Electro Wizard
The Log
Spear Goblins Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Mega Minion Wizard Electro Wizard Ram Rider
Fireball
Mega Minion Wizard Electro Wizard Ram Rider
Poison
Spear Goblins Mega Minion Wizard Electro Wizard
Lightning
Mega Minion Wizard Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mega Minion Tornado Electro Wizard Wizard Ram Rider Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Mega Minion Tornado Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Giant Ram Rider
Mega Minion
Goblin Giant
Wizard
Tornado Goblin Giant Ram Rider
Tornado
Wizard Goblin Giant Ram Rider
Lightning
Ram Rider Goblin Giant
Goblin Giant
Mega Minion Spear Goblins Wizard Tornado Lightning Electro Wizard
Electro Wizard
Goblin Giant Ram Rider
Ram Rider
Lightning Spear Goblins Wizard Tornado Electro Wizard

Defense Synergies 1 12

Spear Goblins
Mega Minion Goblin Giant Electro Wizard
Mega Minion
Spear Goblins Wizard Tornado Electro Wizard
Wizard
Tornado Mega Minion Electro Wizard
Tornado
Wizard Mega Minion Goblin Giant Electro Wizard Ram Rider
Lightning
Goblin Giant
Spear Goblins Tornado Electro Wizard
Electro Wizard
Spear Goblins Mega Minion Wizard Tornado Goblin Giant Ram Rider
Ram Rider
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mega Minion Wizard Goblin Giant Electro Wizard Ram Rider
Mega Minion Electro Wizard Ram Rider
Tornado Ram Rider Mega Minion Lightning Electro Wizard
Mega Minion Electro Wizard Ram Rider
Lightning Tornado
Tornado Spear Goblins Mega Minion Electro Wizard
Mega Minion Tornado Lightning Electro Wizard Ram Rider Spear Goblins Wizard
Lightning Goblin Giant Electro Wizard Ram Rider
Tornado
Tornado Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Mega Minion Wizard Tornado Goblin Giant Ram Rider
Mega Minion Spear Goblins Wizard Tornado Electro Wizard Ram Rider
Wizard Lightning Electro Wizard Ram Rider
Wizard Mega Minion Tornado Electro Wizard
Electro Wizard Ram Rider
Tornado Lightning Electro Wizard Ram Rider
Wizard Tornado Electro Wizard
Spear Goblins Mega Minion Wizard Tornado Electro Wizard Ram Rider
Wizard Tornado Spear Goblins Mega Minion Electro Wizard Ram Rider
Tornado Electro Wizard Ram Rider
Wizard Spear Goblins Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Electro Wizard
Electro Wizard Mega Minion Wizard Lightning
Spear Goblins Lightning Goblin Giant Electro Wizard Ram Rider
Lightning Tornado Goblin Giant Electro Wizard Ram Rider
Goblin Giant Ram Rider
Wizard Tornado Goblin Giant Electro Wizard Ram Rider
Spear Goblins Mega Minion Lightning Goblin Giant Electro Wizard Ram Rider
Goblin Giant
Lightning Electro Wizard Spear Goblins Mega Minion Tornado
Mega Minion Goblin Giant
Mega Minion
Lightning Tornado Goblin Giant Electro Wizard
Lightning Wizard Goblin Giant Ram Rider
Wizard
Electro Wizard Spear Goblins Mega Minion Tornado Lightning Goblin Giant
Mega Minion Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Tornado Electro Wizard Ram Rider
Lightning Goblin Giant
Lightning
Wizard
Wizard Spear Goblins Mega Minion Tornado Goblin Giant Ram Rider
Wizard Tornado
Wizard Tornado Lightning Ram Rider
Wizard Tornado Lightning Ram Rider
Lightning Tornado Electro Wizard
Lightning Wizard Tornado Electro Wizard Ram Rider
Lightning Wizard Tornado
Lightning
Lightning
Lightning
Lightning Spear Goblins Wizard
Lightning Wizard
Lightning Tornado
Lightning
Lightning Mega Minion Wizard Electro Wizard
Lightning Wizard Tornado
Lightning
Lightning Wizard Tornado
Tornado Lightning
Lightning
Tornado Wizard
Mega Minion
Wizard Tornado Lightning Electro Wizard Ram Rider
Lightning Wizard Tornado Ram Rider
Lightning Tornado
Lightning Wizard Tornado Electro Wizard
Lightning Electro Wizard Mega Minion Wizard
Lightning Mega Minion
Lightning Wizard
Lightning Electro Wizard
Wizard Lightning
Lightning Electro Wizard Spear Goblins
Lightning Mega Minion Wizard Tornado Electro Wizard Ram Rider
Lightning Mega Minion Wizard Electro Wizard
Wizard Lightning
Lightning Tornado
Mega Minion
Tornado Lightning Electro Wizard
Tornado Lightning Electro Wizard
Lightning Tornado Goblin Giant Electro Wizard

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