My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Lava Hound Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Ice Wizard Electro Wizard
The Log
Goblin Gang Elite Barbarians Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Fireball
Goblin Gang Elite Barbarians Hog Rider Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Elite Barbarians Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Ice Wizard Hog Rider Baby Dragon Electro Wizard Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Ice Wizard Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Elite Barbarians Baby Dragon Electro Wizard
Goblin Gang
Hog Rider Baby Dragon
Elite Barbarians
Giant Snowball Hog Rider
Hog Rider
Giant Snowball Goblin Gang Elite Barbarians Baby Dragon Electro Wizard
Baby Dragon
Giant Snowball Goblin Gang Hog Rider Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard
Baby Dragon
Electro Wizard
Giant Snowball Hog Rider Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 11

Giant Snowball
Goblin Gang Elite Barbarians Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Goblin Gang
Giant Snowball Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians
Giant Snowball
Hog Rider
Baby Dragon
Ice Wizard Giant Snowball Inferno Dragon
Ice Wizard
Baby Dragon Giant Snowball Goblin Gang Inferno Dragon
Electro Wizard
Giant Snowball Goblin Gang Inferno Dragon
Inferno Dragon
Giant Snowball Goblin Gang Baby Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Giant Snowball Elite Barbarians Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Ice Wizard Electro Wizard
Elite Barbarians
Goblin Gang Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Giant Snowball Electro Wizard Inferno Dragon Goblin Gang Baby Dragon Ice Wizard
Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Giant Snowball Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Giant Snowball Baby Dragon
Inferno Dragon Giant Snowball Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Giant Snowball Goblin Gang Elite Barbarians Ice Wizard Electro Wizard
Giant Snowball Goblin Gang Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Goblin Gang Electro Wizard
Giant Snowball Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Elite Barbarians Electro Wizard
Giant Snowball Goblin Gang Elite Barbarians Baby Dragon Ice Wizard Electro Wizard
Giant Snowball Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Giant Snowball Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Elite Barbarians Electro Wizard
Electro Wizard Giant Snowball Goblin Gang Elite Barbarians Baby Dragon Inferno Dragon
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Inferno Dragon
Giant Snowball Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Goblin Gang Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Inferno Dragon
Electro Wizard Giant Snowball Elite Barbarians Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Elite Barbarians
Giant Snowball Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang
Baby Dragon
Goblin Gang Elite Barbarians Electro Wizard Baby Dragon Inferno Dragon
Giant Snowball Elite Barbarians Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Giant Snowball
Giant Snowball Goblin Gang Elite Barbarians Electro Wizard
Electro Wizard
Giant Snowball Baby Dragon
Giant Snowball Elite Barbarians Baby Dragon
Baby Dragon
Giant Snowball Elite Barbarians Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Electro Wizard
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Baby Dragon Ice Wizard
Inferno Dragon
Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Giant Snowball Baby Dragon
Baby Dragon
Elite Barbarians Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Goblin Gang
Giant Snowball Baby Dragon Ice Wizard Electro Wizard
Goblin Gang Baby Dragon Electro Wizard
Giant Snowball Baby Dragon
Giant Snowball
Elite Barbarians
Giant Snowball Goblin Gang Elite Barbarians Baby Dragon Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Baby Dragon Electro Wizard

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