My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dart Goblin Giant Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Giant
Giant Snowball
Minions Skeleton Barrel Dart Goblin Baby Dragon
Zap
Minions Skeleton Barrel Dart Goblin
Barbarian Barrel
Skeleton Barrel Dart Goblin Magic Archer
The Log
Skeleton Barrel Dart Goblin
Earthquake
Arrows
Minions Skeleton Barrel Dart Goblin
Royal Delivery
Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Fireball
Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Poison
Minions Skeleton Barrel Dart Goblin Magic Archer
Lightning
Baby Dragon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Skeleton Barrel

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Minions
Giant Rage Zap Skeleton Barrel Baby Dragon
Skeleton Barrel
Zap Minions Dart Goblin Giant Magic Archer
Dart Goblin
Zap Skeleton Barrel Giant Baby Dragon
Giant
Zap Minions Rage Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Rage
Minions Giant
Baby Dragon
Zap Minions Dart Goblin Giant
Magic Archer
Zap Skeleton Barrel Giant

Defense Synergies 0 10

Zap
Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Minions
Zap Dart Goblin Baby Dragon
Skeleton Barrel
Zap Dart Goblin
Dart Goblin
Zap Minions Skeleton Barrel Baby Dragon Magic Archer
Giant
Rage
Baby Dragon
Zap Minions Dart Goblin
Magic Archer
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Zap Minions Dart Goblin
Minions Dart Goblin
Minions Dart Goblin
Zap Minions Dart Goblin Baby Dragon Magic Archer
Minions Dart Goblin Zap Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Minions
Dart Goblin
Minions Dart Goblin Zap Baby Dragon Magic Archer
Minions Zap Dart Goblin Baby Dragon Magic Archer
Zap Minions
Zap Minions Dart Goblin Baby Dragon Magic Archer
Zap
Minions
Zap Minions Dart Goblin Baby Dragon Magic Archer
Zap Baby Dragon Minions Dart Goblin Magic Archer
Dart Goblin
Minions Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Skeleton Barrel Baby Dragon Magic Archer
Zap Minions
Zap
Zap Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Minions Dart Goblin
Zap Minions Baby Dragon Magic Archer
Dart Goblin
Minions Dart Goblin
Zap
Dart Goblin Baby Dragon Magic Archer
Zap Minions Dart Goblin Baby Dragon Magic Archer
Minions Zap Dart Goblin Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Dart Goblin Baby Dragon
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin
Zap Baby Dragon Magic Archer
Zap Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin
Minions
Zap Skeleton Barrel Dart Goblin Magic Archer
Zap Dart Goblin Baby Dragon Magic Archer
Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Minions Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Magic Archer Skeleton Barrel Dart Goblin Baby Dragon
Minions
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Minions Baby Dragon Magic Archer
Zap Skeleton Barrel Baby Dragon
Zap Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Zap Skeleton Barrel Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Zap Dart Goblin Baby Dragon Magic Archer
Zap Minions Skeleton Barrel Dart Goblin
Zap Dart Goblin Magic Archer
Zap Magic Archer
Magic Archer
Zap Skeleton Barrel Minions Dart Goblin Magic Archer
Zap Dart Goblin Baby Dragon Magic Archer
Dart Goblin Baby Dragon Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer
Zap
Dart Goblin
Zap Minions Dart Goblin Baby Dragon Magic Archer
Zap Dart Goblin Magic Archer
Zap Skeleton Barrel Dart Goblin Baby Dragon Magic Archer

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