My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Witch Balloon Princess Inferno Dragon
Zap
Witch Balloon Princess Inferno Dragon
Barbarian Barrel
Witch Princess
The Log
Mini P.E.K.K.A Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Mini P.E.K.K.A Witch Balloon Princess Inferno Dragon
Fireball
Witch Balloon Princess Inferno Dragon
Poison
Witch Balloon Princess
Lightning
Mini P.E.K.K.A Witch Balloon Inferno Dragon
Rocket
Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Princess Fireball Mini P.E.K.K.A Inferno Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Princess Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Balloon Mini P.E.K.K.A Witch Princess
Arrows
Zap Fireball Balloon Mini P.E.K.K.A
Fireball
Zap Arrows Princess
Mini P.E.K.K.A
Zap Arrows Princess
Witch
Zap
Balloon
Zap Arrows Princess
Princess
Zap Fireball Mini P.E.K.K.A Balloon
Inferno Dragon

Defense Synergies 2 10

Zap
Fireball Mini P.E.K.K.A Arrows Witch Princess Inferno Dragon
Arrows
Zap Fireball Mini P.E.K.K.A
Fireball
Zap Arrows Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Arrows Fireball Witch Princess
Witch
Zap Mini P.E.K.K.A
Balloon
Princess
Zap Fireball Mini P.E.K.K.A
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Inferno Dragon Zap Witch
Mini P.E.K.K.A Witch Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon
Arrows Fireball Mini P.E.K.K.A Princess
Arrows Fireball Zap
Inferno Dragon Zap Arrows Fireball Witch Princess
Zap Arrows Fireball
Mini P.E.K.K.A Witch Inferno Dragon Princess
Mini P.E.K.K.A
Witch Zap Arrows Fireball Princess
Arrows Inferno Dragon Zap Fireball Witch Princess
Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Arrows Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A Inferno Dragon
Arrows Fireball Mini P.E.K.K.A Witch
Arrows Fireball Zap Witch
Zap Arrows Witch Fireball Princess Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Arrows Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Arrows Mini P.E.K.K.A Inferno Dragon
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A Witch Inferno Dragon
Arrows Fireball Zap Witch Princess
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch
Zap Arrows Fireball
Mini P.E.K.K.A Fireball Witch
Fireball Witch Princess
Witch Zap Fireball Mini P.E.K.K.A Inferno Dragon
Arrows Zap Fireball Mini P.E.K.K.A Witch Princess Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Zap Princess
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap Witch Princess
Arrows Witch Princess
Arrows Fireball Zap Princess
Arrows Fireball Zap
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Princess
Fireball Zap Arrows Princess
Fireball Princess
Arrows Fireball Princess
Princess Zap Arrows Fireball
Zap Arrows Fireball Witch Princess
Arrows Fireball Princess
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Princess
Zap Arrows Fireball Witch Princess
Fireball
Arrows Fireball Princess
Zap Arrows Fireball
Zap Arrows Fireball Witch Princess
Witch Inferno Dragon
Arrows Fireball Zap Witch Princess
Fireball Zap Arrows Witch Princess
Fireball Zap Arrows
Zap Arrows Fireball Witch Princess
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball Princess
Arrows Fireball Princess
Zap Fireball Witch Princess
Fireball Zap Arrows Witch Princess
Arrows Fireball
Fireball Mini P.E.K.K.A Princess
Arrows Zap Fireball Princess
Zap Arrows Fireball
Zap Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess

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