My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Mega Minion Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Witch
The Log
Skeletons Mini P.E.K.K.A Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mega Minion Mini P.E.K.K.A Witch
Fireball
Mega Minion Witch
Poison
Mega Minion Witch
Lightning
Mega Minion Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Tornado Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Mega Minion Tornado Fireball Mini P.E.K.K.A Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Mega Minion Tornado Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Fireball Electro Giant Mega Knight
Fireball
Tornado Mega Minion Mega Knight
Mini P.E.K.K.A
Tornado Electro Giant Mega Knight
Tornado
Fireball Electro Giant Mini P.E.K.K.A Witch Mega Knight
Witch
Tornado Mega Knight
Electro Giant
Tornado Mega Minion Mini P.E.K.K.A
Mega Knight
Mega Minion Fireball Mini P.E.K.K.A Tornado Witch

Defense Synergies 1 16

Skeletons
Mega Minion Mini P.E.K.K.A Tornado Witch
Mega Minion
Skeletons Tornado Witch Mega Knight
Fireball
Tornado Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Fireball Tornado Witch Electro Giant
Tornado
Fireball Skeletons Mega Minion Mini P.E.K.K.A Witch Electro Giant Mega Knight
Witch
Skeletons Mega Minion Mini P.E.K.K.A Tornado Mega Knight
Electro Giant
Mini P.E.K.K.A Tornado
Mega Knight
Mega Minion Fireball Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Mini P.E.K.K.A Skeletons Mega Minion Witch Mega Knight
Mini P.E.K.K.A Tornado Witch Mega Knight Skeletons Mega Minion
Mini P.E.K.K.A Witch Skeletons Mega Minion Mega Knight
Fireball Mini P.E.K.K.A Tornado Mega Knight
Fireball Tornado Skeletons Mega Minion Mega Knight
Mega Minion Tornado Fireball Witch
Fireball Electro Giant Mega Knight
Mini P.E.K.K.A Witch Skeletons Tornado
Tornado Skeletons Mini P.E.K.K.A Mega Knight
Witch Skeletons Mega Minion Fireball Tornado Electro Giant Mega Knight
Mega Minion Fireball Tornado Witch
Mini P.E.K.K.A Mega Knight Skeletons Fireball Witch
Fireball Mega Knight Mega Minion Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A Mega Knight
Tornado Fireball Mini P.E.K.K.A Electro Giant Mega Knight
Mega Knight Skeletons Fireball Mini P.E.K.K.A Tornado Witch
Fireball Mega Knight Mega Minion Tornado Witch
Tornado Witch Mega Minion Fireball Mega Knight
Mini P.E.K.K.A Tornado
Mega Knight Fireball Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Fireball Witch Electro Giant
Fireball Mega Minion Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Fireball Tornado
Skeletons Mini P.E.K.K.A Witch Mega Knight
Fireball Electro Giant Skeletons Tornado Witch
Mini P.E.K.K.A Skeletons Mega Minion Fireball Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mega Minion Fireball Mini P.E.K.K.A Tornado Witch
Witch Skeletons Mega Minion
Mega Knight Mega Minion Mini P.E.K.K.A Witch
Mega Knight Fireball Tornado Electro Giant
Mini P.E.K.K.A Mega Knight Skeletons Fireball Witch
Fireball Witch Electro Giant Mega Knight
Witch Electro Giant Skeletons Mega Minion Fireball Mini P.E.K.K.A Tornado
Mega Knight Mega Minion Fireball Mini P.E.K.K.A Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Mega Knight
Fireball Electro Giant Mega Minion Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Witch
Fireball Mega Knight
Fireball Tornado
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Mega Knight
Fireball Tornado Witch Electro Giant Mega Knight
Fireball Mega Knight
Fireball Tornado
Tornado
Fireball
Tornado Electro Giant Fireball Witch Mega Knight
Mega Minion Witch
Fireball Tornado Witch
Fireball Tornado Witch Mega Knight
Fireball Tornado
Fireball Tornado Witch Electro Giant
Mega Minion Fireball Witch Electro Giant
Mega Minion Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Witch
Fireball Mega Minion Tornado Witch
Fireball
Fireball Mega Minion Mini P.E.K.K.A Mega Knight
Fireball
Fireball Tornado Electro Giant
Mega Minion Mega Knight
Electro Giant Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch Electro Giant Mega Knight

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