My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Hog Rider Sparky
Giant Snowball
Goblin Gang Skeleton Barrel Hog Rider
Zap
Goblin Gang Skeleton Barrel Sparky
Barbarian Barrel
Goblin Gang Skeleton Barrel Wizard Electro Wizard Sparky
The Log
Goblin Gang Skeleton Barrel Hog Rider Sparky
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Skeleton Barrel
Royal Delivery
Goblin Gang Skeleton Barrel Hog Rider Wizard P.E.K.K.A Electro Wizard Sparky
Fireball
Goblin Gang Skeleton Barrel Hog Rider Wizard Electro Wizard Sparky
Poison
Goblin Gang Skeleton Barrel Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Barrel Hog Rider Electro Wizard Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Barrel Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Sparky Skeleton Barrel
Goblin Gang
Hog Rider Skeleton Barrel P.E.K.K.A Sparky
Skeleton Barrel
Zap Goblin Gang Hog Rider Sparky
Hog Rider
Zap Goblin Gang Skeleton Barrel Wizard Electro Wizard
Wizard
Hog Rider P.E.K.K.A Sparky
P.E.K.K.A
Zap Electro Wizard Goblin Gang Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Sparky
Sparky
Zap Goblin Gang Skeleton Barrel Wizard Electro Wizard

Defense Synergies 1 10

Zap
Electro Wizard Goblin Gang Skeleton Barrel P.E.K.K.A Sparky
Goblin Gang
Zap P.E.K.K.A Electro Wizard Sparky
Skeleton Barrel
Zap
Hog Rider
Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Goblin Gang Wizard P.E.K.K.A
Sparky
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Sparky Goblin Gang Electro Wizard
P.E.K.K.A Sparky
Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Wizard
Zap Skeleton Barrel P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Goblin Gang
Goblin Gang Electro Wizard Sparky
Goblin Gang Electro Wizard Zap Wizard
Zap Goblin Gang Wizard Electro Wizard
P.E.K.K.A Sparky Zap Goblin Gang Wizard Electro Wizard
Wizard Sparky Zap Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Goblin Gang P.E.K.K.A Electro Wizard
Zap Goblin Gang Wizard Electro Wizard
Zap Wizard Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Goblin Gang Wizard P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Goblin Gang Skeleton Barrel Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard Sparky
Goblin Gang P.E.K.K.A Zap Electro Wizard Sparky
P.E.K.K.A Goblin Gang Sparky
Wizard Zap Goblin Gang Skeleton Barrel Electro Wizard
Goblin Gang P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Sparky
Zap P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Goblin Gang Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Wizard Sparky
Wizard Sparky
Goblin Gang Electro Wizard Sparky Zap P.E.K.K.A
Zap Wizard P.E.K.K.A Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Sparky
Zap Skeleton Barrel Electro Wizard
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Wizard Zap Sparky
Wizard Zap Skeleton Barrel
Wizard Sparky
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Goblin Gang Electro Wizard Sparky
Zap Skeleton Barrel Wizard Electro Wizard Sparky
Zap Wizard
Skeleton Barrel Sparky
Skeleton Barrel
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Wizard Sparky
Skeleton Barrel Wizard Sparky
Sparky
Sparky
Zap Skeleton Barrel Wizard Electro Wizard Sparky
Zap Skeleton Barrel Wizard
Sparky
Wizard
Sparky
Zap Skeleton Barrel
Zap Wizard Sparky
Zap Skeleton Barrel Wizard Electro Wizard Sparky
Zap Skeleton Barrel Wizard Sparky
Zap Skeleton Barrel Sparky
Zap Wizard Electro Wizard Sparky
Zap Electro Wizard Skeleton Barrel Wizard
Sparky
Zap Wizard Sparky
Zap Electro Wizard Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap Skeleton Barrel Electro Wizard Goblin Gang
Zap Wizard Electro Wizard
Goblin Gang Wizard Electro Wizard Sparky
Zap Skeleton Barrel Wizard
Zap Sparky
P.E.K.K.A Sparky
Zap Goblin Gang Electro Wizard Sparky
Zap Electro Wizard
Zap Skeleton Barrel Electro Wizard Sparky

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