My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard
The Log
Goblin Gang Royal Giant
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Baby Dragon Electro Wizard
Fireball
Goblin Gang Wizard Baby Dragon Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Valkyrie Baby Dragon Poison Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Valkyrie Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Valkyrie Baby Dragon Poison
Goblin Gang
Royal Giant Valkyrie Baby Dragon
Royal Giant
Poison Zap Goblin Gang Wizard Baby Dragon Electro Wizard
Valkyrie
Zap Goblin Gang Wizard Baby Dragon Electro Wizard
Wizard
Royal Giant Valkyrie
Baby Dragon
Zap Goblin Gang Royal Giant Valkyrie Poison Electro Wizard
Poison
Royal Giant Zap Baby Dragon
Electro Wizard
Zap Royal Giant Valkyrie Baby Dragon

Defense Synergies 1 11

Zap
Electro Wizard Goblin Gang Valkyrie Baby Dragon Poison
Goblin Gang
Zap Valkyrie Electro Wizard
Royal Giant
Valkyrie
Zap Goblin Gang Wizard Baby Dragon Electro Wizard
Wizard
Valkyrie Electro Wizard
Baby Dragon
Zap Valkyrie
Poison
Zap Electro Wizard
Electro Wizard
Zap Goblin Gang Valkyrie Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon Electro Wizard
Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Valkyrie Poison
Goblin Gang Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Baby Dragon Poison
Zap Valkyrie Baby Dragon Poison Electro Wizard
Goblin Gang
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Poison Electro Wizard Zap Wizard Baby Dragon
Zap Goblin Gang Wizard Baby Dragon Poison Electro Wizard
Zap Goblin Gang Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Goblin Gang Baby Dragon Poison Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Wizard Goblin Gang Valkyrie Poison Electro Wizard
Zap Goblin Gang Valkyrie Wizard Baby Dragon Electro Wizard
Zap Valkyrie Wizard Baby Dragon Poison Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Poison Electro Wizard Zap Goblin Gang Valkyrie Wizard Baby Dragon
Goblin Gang Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Zap Electro Wizard
Goblin Gang Valkyrie
Wizard Poison Zap Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Valkyrie Baby Dragon Poison
Goblin Gang
Valkyrie
Zap Valkyrie Poison Electro Wizard
Goblin Gang Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Goblin Gang Electro Wizard Zap Valkyrie Baby Dragon Poison
Valkyrie Poison Zap Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon
Poison Zap Baby Dragon Electro Wizard
Baby Dragon Poison
Valkyrie Poison
Wizard Poison Zap Valkyrie Baby Dragon
Wizard Poison Zap Baby Dragon
Wizard Baby Dragon Poison
Poison Zap Wizard Baby Dragon
Poison Zap Wizard
Goblin Gang Poison Electro Wizard
Poison Zap Valkyrie Wizard Electro Wizard
Poison Zap Wizard Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Poison
Zap Wizard Baby Dragon Poison Electro Wizard
Zap Valkyrie Wizard Baby Dragon Poison
Baby Dragon Poison
Wizard Poison
Zap Baby Dragon Poison
Zap Poison Valkyrie Wizard Baby Dragon
Poison Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Poison
Poison Zap Baby Dragon
Poison Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
Wizard Poison
Zap Electro Wizard Goblin Gang
Poison Zap Wizard Baby Dragon Electro Wizard
Poison Goblin Gang Valkyrie Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Poison
Zap Poison
Zap Goblin Gang Baby Dragon Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Baby Dragon Electro Wizard

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