My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Wizard Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions
Zap
Minions Sparky
Barbarian Barrel
Electro Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Minions Elixir Collector Electro Wizard Sparky
Poison
Minions Elixir Collector Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Elixir Collector Electro Wizard Sparky
Rocket
Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Elixir Collector Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Mini P.E.K.K.A Electro Wizard Golden Knight Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Minions Mini P.E.K.K.A

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Sparky Minions Mini P.E.K.K.A
Arrows
Zap Sparky Mini P.E.K.K.A
Minions
Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Zap Arrows Minions Electro Wizard
Elixir Collector
Electro Wizard
Zap Mini P.E.K.K.A Sparky
Sparky
Zap Arrows Mini P.E.K.K.A Minions Electro Wizard Golden Knight
Golden Knight
Sparky

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Electro Wizard Arrows Minions Sparky Golden Knight
Arrows
Zap Mini P.E.K.K.A Sparky Golden Knight
Minions
Zap Electro Wizard Golden Knight
Mini P.E.K.K.A
Zap Electro Wizard Arrows
Elixir Collector
Electro Wizard
Zap Mini P.E.K.K.A Minions
Sparky
Zap Arrows Golden Knight
Golden Knight
Zap Arrows Minions Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A Sparky Zap Minions Electro Wizard
Mini P.E.K.K.A Sparky Minions Electro Wizard
Mini P.E.K.K.A Sparky Minions Electro Wizard
Arrows Mini P.E.K.K.A Sparky
Arrows Zap Minions Electro Wizard
Minions Electro Wizard Zap Arrows
Zap Arrows Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Electro Wizard Sparky
Minions Electro Wizard Zap Arrows
Arrows Minions Zap Electro Wizard
Mini P.E.K.K.A Sparky Zap Minions Electro Wizard
Sparky Zap Arrows Minions Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Sparky Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Arrows Minions Mini P.E.K.K.A Electro Wizard
Arrows Zap Minions Electro Wizard Golden Knight
Zap Arrows Minions Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Arrows Minions Mini P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A Zap Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Arrows Zap Minions Electro Wizard
Mini P.E.K.K.A Sparky Minions Electro Wizard
Mini P.E.K.K.A Sparky
Zap Electro Wizard Minions Mini P.E.K.K.A Sparky
Sparky
Minions Mini P.E.K.K.A Sparky Golden Knight
Zap Arrows Electro Wizard
Mini P.E.K.K.A Sparky Golden Knight
Sparky
Electro Wizard Sparky Zap Minions Mini P.E.K.K.A Golden Knight
Arrows Minions Zap Mini P.E.K.K.A Electro Wizard Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky Golden Knight
Arrows Zap Electro Wizard Golden Knight
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky
Arrows Zap Minions
Arrows Sparky
Arrows Zap
Arrows Zap Golden Knight
Minions Mini P.E.K.K.A Electro Wizard Sparky
Zap Arrows Electro Wizard Sparky Golden Knight
Zap Arrows
Sparky Golden Knight
Arrows Minions
Zap Arrows Sparky
Zap Arrows Sparky Golden Knight
Arrows Sparky
Arrows Sparky
Minions Mini P.E.K.K.A Sparky
Zap Arrows Mini P.E.K.K.A Electro Wizard Sparky
Zap Arrows Golden Knight
Minions Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky
Arrows Zap Electro Wizard Sparky Golden Knight
Zap Arrows Sparky Golden Knight
Zap Arrows Sparky Golden Knight
Zap Arrows Electro Wizard Sparky
Zap Electro Wizard Minions
Mini P.E.K.K.A Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Zap Electro Wizard Minions
Zap Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Minions Electro Wizard Sparky Golden Knight
Zap Electro Wizard
Zap Electro Wizard Sparky Golden Knight

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