My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Little Prince
Zap
Cannon Goblin Barrel Little Prince
Barbarian Barrel
Cannon Goblin Barrel Royal Ghost Electro Wizard Little Prince
The Log
Cannon Goblin Barrel Little Prince
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Goblin Barrel P.E.K.K.A Royal Ghost Electro Wizard Little Prince
Fireball
Cannon Goblin Barrel Electro Wizard Little Prince
Poison
Cannon Electro Wizard Little Prince
Lightning
Cannon Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Royal Ghost Little Prince Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
The Log Electro Wizard Little Prince
Goblin Barrel
P.E.K.K.A Royal Ghost
P.E.K.K.A
Electro Wizard Goblin Barrel The Log
The Log
Fireball P.E.K.K.A Little Prince
Royal Ghost
Goblin Barrel Electro Wizard Little Prince
Electro Wizard
P.E.K.K.A Fireball Royal Ghost
Little Prince
Fireball The Log Royal Ghost

Defense Synergies 3 13

Cannon
The Log Fireball Royal Ghost Electro Wizard Little Prince
Fireball
The Log Cannon Electro Wizard Little Prince
Goblin Barrel
P.E.K.K.A
The Log Electro Wizard
The Log
Cannon Fireball P.E.K.K.A Royal Ghost Electro Wizard Little Prince
Royal Ghost
Cannon The Log Electro Wizard Little Prince
Electro Wizard
Cannon Fireball P.E.K.K.A The Log Royal Ghost Little Prince
Little Prince
Cannon Fireball The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log Electro Wizard
P.E.K.K.A Cannon The Log Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Cannon Royal Ghost Electro Wizard
Electro Wizard Cannon Fireball Little Prince
Cannon Fireball P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A
Cannon Royal Ghost Electro Wizard Little Prince
Electro Wizard Cannon Fireball The Log Royal Ghost
Fireball Electro Wizard
Cannon P.E.K.K.A Fireball The Log Electro Wizard
Fireball Cannon P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Fireball P.E.K.K.A The Log Electro Wizard
Cannon Fireball P.E.K.K.A Electro Wizard
Cannon Fireball The Log Royal Ghost Electro Wizard Little Prince
The Log Cannon Fireball Royal Ghost Electro Wizard Little Prince
P.E.K.K.A Cannon Electro Wizard
Royal Ghost Cannon Fireball P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard The Log Royal Ghost
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Cannon
Fireball Electro Wizard
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Cannon Fireball
Cannon Fireball
Electro Wizard Fireball P.E.K.K.A The Log Little Prince
Cannon Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Little Prince
Fireball The Log Royal Ghost Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard Little Prince
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Royal Ghost Electro Wizard Little Prince

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