My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Prince Sparky
Barbarian Barrel
Fire Spirit Wizard Electro Wizard Lumberjack Sparky
The Log
Fire Spirit Prince Lumberjack Sparky
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard Prince Electro Wizard Lumberjack Sparky
Fireball
Wizard Electro Wizard Lumberjack Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Wizard Prince Electro Wizard Lumberjack Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Freeze Electro Wizard Lumberjack Wizard Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Freeze Electro Wizard Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Lumberjack Sparky
Wizard
Prince Lumberjack Sparky Mega Knight
Freeze
Prince
Mega Knight Fire Spirit Wizard Electro Wizard Lumberjack
Electro Wizard
Prince Lumberjack Sparky Mega Knight
Lumberjack
Fire Spirit Wizard Prince Electro Wizard Sparky Mega Knight
Sparky
Fire Spirit Wizard Electro Wizard Lumberjack
Mega Knight
Prince Wizard Electro Wizard Lumberjack

Defense Synergies 0 14

Fire Spirit
Electro Wizard Sparky
Wizard
Freeze Prince Electro Wizard Lumberjack Mega Knight
Freeze
Wizard Electro Wizard Lumberjack Sparky Mega Knight
Prince
Wizard Electro Wizard
Electro Wizard
Fire Spirit Wizard Freeze Prince Lumberjack Mega Knight
Lumberjack
Wizard Freeze Electro Wizard
Sparky
Fire Spirit Freeze
Mega Knight
Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Sparky
Lumberjack Sparky Prince Electro Wizard Mega Knight
Prince Lumberjack Sparky Mega Knight Fire Spirit Freeze Electro Wizard
Prince Lumberjack Sparky Electro Wizard Mega Knight
Prince Lumberjack Sparky Mega Knight
Freeze Fire Spirit Electro Wizard Lumberjack Mega Knight
Electro Wizard Fire Spirit Wizard Freeze
Electro Wizard Sparky Mega Knight
Sparky Prince Lumberjack
Fire Spirit Prince Electro Wizard Lumberjack Sparky Mega Knight
Electro Wizard Wizard Freeze Lumberjack Mega Knight
Wizard Electro Wizard
Prince Lumberjack Sparky Mega Knight Fire Spirit Wizard Freeze Electro Wizard
Fire Spirit Wizard Sparky Mega Knight Freeze Prince Electro Wizard Lumberjack
Sparky Prince Electro Wizard Lumberjack Mega Knight
Freeze Prince Electro Wizard Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Prince Electro Wizard Lumberjack
Fire Spirit Mega Knight Wizard Prince Electro Wizard Lumberjack
Wizard Freeze Fire Spirit Electro Wizard Lumberjack Mega Knight
Sparky Prince Electro Wizard Lumberjack
Wizard Mega Knight Fire Spirit Prince Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Prince Electro Wizard Sparky
Electro Wizard Wizard Prince Lumberjack Mega Knight
Lumberjack Mega Knight Prince Electro Wizard Sparky
Prince Lumberjack Mega Knight Electro Wizard Sparky
Prince Lumberjack Sparky Mega Knight
Fire Spirit Wizard Freeze Electro Wizard
Prince Sparky Electro Wizard Lumberjack
Mega Knight Prince Lumberjack Sparky
Freeze Electro Wizard Mega Knight Prince Sparky
Sparky
Mega Knight Prince Lumberjack Sparky
Mega Knight Prince Electro Wizard
Prince Mega Knight Wizard Lumberjack Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky Freeze Prince Lumberjack
Mega Knight Wizard Freeze Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Sparky
Electro Wizard
Sparky
Freeze Prince Sparky
Wizard Fire Spirit Sparky Mega Knight
Wizard Fire Spirit Freeze
Fire Spirit Wizard Sparky
Fire Spirit Wizard Freeze
Wizard
Fire Spirit Prince Electro Wizard Lumberjack Sparky
Wizard Prince Electro Wizard Sparky
Fire Spirit Wizard
Fire Spirit Sparky
Freeze
Prince Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Freeze Sparky
Sparky
Fire Spirit Wizard Prince Electro Wizard Sparky Mega Knight
Fire Spirit Wizard Mega Knight
Prince Sparky Mega Knight
Wizard
Prince Sparky
Freeze Fire Spirit Wizard Sparky Mega Knight
Wizard Electro Wizard Sparky
Wizard Prince Sparky Mega Knight
Sparky
Fire Spirit Wizard Electro Wizard Sparky
Electro Wizard Wizard Freeze
Sparky
Wizard Sparky Mega Knight
Freeze Electro Wizard Sparky
Prince Sparky Mega Knight
Wizard Sparky
Electro Wizard Fire Spirit Freeze Prince
Fire Spirit Wizard Electro Wizard
Freeze
Wizard Prince Electro Wizard Lumberjack Sparky Mega Knight
Wizard
Sparky
Prince Sparky Mega Knight
Freeze Electro Wizard Sparky
Electro Wizard
Freeze Prince Electro Wizard Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: