My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Hunter Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Giant Skeleton
Giant Snowball
Barbarians Tombstone Little Prince
Zap
Tombstone Little Prince
Barbarian Barrel
Barbarians Tombstone Hunter Giant Skeleton Little Prince
The Log
Barbarians Tombstone Mini P.E.K.K.A Hunter Giant Skeleton Little Prince
Earthquake
Barbarians Tombstone
Arrows
Tombstone Little Prince
Royal Delivery
Barbarians Mini P.E.K.K.A Hunter Giant Skeleton Little Prince
Fireball
Barbarians Tombstone Hunter Little Prince
Poison
Barbarians Tombstone Hunter Little Prince
Lightning
Tombstone Mini P.E.K.K.A Hunter Little Prince
Rocket
Barbarians Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Little Prince Mini P.E.K.K.A Hunter Barbarians Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Little Prince Mini P.E.K.K.A

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mini P.E.K.K.A Hunter Giant Skeleton Little Prince
Barbarians
Tombstone
Mini P.E.K.K.A
Giant Zap Hunter Giant Skeleton Little Prince
Giant
Zap Mini P.E.K.K.A Hunter Little Prince
Hunter
Giant Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Mini P.E.K.K.A Hunter
Little Prince
Zap Mini P.E.K.K.A Giant

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Barbarians Tombstone Hunter Giant Skeleton Little Prince
Barbarians
Zap
Tombstone
Zap Hunter
Mini P.E.K.K.A
Zap Hunter
Giant
Hunter
Zap Tombstone Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Zap Hunter Little Prince
Little Prince
Zap Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Barbarians Mini P.E.K.K.A Hunter Zap Tombstone
Barbarians Mini P.E.K.K.A Hunter Tombstone Giant Skeleton
Barbarians Mini P.E.K.K.A Hunter Tombstone
Barbarians Tombstone Mini P.E.K.K.A Giant Skeleton
Zap Hunter
Hunter Zap Tombstone Little Prince
Zap Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Hunter Tombstone
Barbarians Mini P.E.K.K.A Hunter Giant Skeleton Little Prince
Barbarians Zap Tombstone Hunter Giant Skeleton
Hunter Zap
Barbarians Tombstone Mini P.E.K.K.A Hunter Zap Giant Skeleton
Zap Barbarians Tombstone Mini P.E.K.K.A Hunter
Barbarians Mini P.E.K.K.A Tombstone Hunter
Barbarians Zap Mini P.E.K.K.A Hunter
Barbarians Tombstone Mini P.E.K.K.A Hunter
Tombstone Zap Barbarians Hunter Little Prince
Zap Hunter Barbarians Tombstone Giant Skeleton Little Prince
Barbarians Mini P.E.K.K.A Hunter
Barbarians Mini P.E.K.K.A Hunter Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Zap Tombstone Giant Skeleton
Zap Mini P.E.K.K.A Hunter
Barbarians Tombstone Giant Skeleton Zap Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Giant Skeleton Zap Barbarians
Barbarians Giant Skeleton Tombstone Mini P.E.K.K.A Hunter
Zap Hunter
Mini P.E.K.K.A Barbarians Tombstone Hunter Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Hunter
Zap Giant Skeleton Barbarians Tombstone Mini P.E.K.K.A
Barbarians Tombstone
Barbarians Tombstone Mini P.E.K.K.A Hunter Giant Skeleton
Zap Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Giant Skeleton Tombstone Hunter
Barbarians
Barbarians Tombstone Zap Mini P.E.K.K.A Hunter Giant Skeleton Little Prince
Zap Barbarians Mini P.E.K.K.A Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Barbarians Giant Skeleton
Zap
Zap Hunter
Zap Hunter
Zap
Mini P.E.K.K.A
Zap
Zap
Hunter
Zap
Zap Hunter
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Hunter
Zap Little Prince
Giant Skeleton
Zap Barbarians
Zap Hunter Little Prince
Zap Hunter
Zap
Zap
Zap Hunter Little Prince
Zap
Mini P.E.K.K.A
Zap Hunter
Zap
Giant Skeleton
Zap Barbarians Tombstone
Zap Hunter
Mini P.E.K.K.A Hunter
Zap
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: