My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Void Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Barbarians Minion Horde Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Giant Skeleton
Giant Snowball
Fire Spirit Barbarians Minion Horde
Zap
Fire Spirit Minion Horde
Barbarian Barrel
Electro Spirit Fire Spirit Barbarians Wizard Giant Skeleton
The Log
Electro Spirit Fire Spirit Barbarians Giant Skeleton
Earthquake
Barbarians
Arrows
Electro Spirit Fire Spirit Minion Horde
Royal Delivery
Electro Spirit Fire Spirit Barbarians Minion Horde Wizard Giant Skeleton
Fireball
Barbarians Minion Horde Wizard
Poison
Barbarians Minion Horde Wizard
Lightning
Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit The Log Barbarians Minion Horde Giant Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Fire Spirit The Log Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Giant Skeleton
Fire Spirit
Giant Giant Skeleton
Barbarians
Minion Horde
Giant Giant Skeleton
Giant
Electro Spirit Fire Spirit Minion Horde Wizard The Log
Wizard
Giant Giant Skeleton
Giant Skeleton
Electro Spirit Fire Spirit Minion Horde Wizard The Log
The Log
Giant Giant Skeleton

Defense Synergies 0 8

Electro Spirit
The Log
Fire Spirit
Giant Skeleton The Log
Barbarians
Minion Horde
Minion Horde
Barbarians The Log
Giant
Wizard
Giant Skeleton The Log
Giant Skeleton
Fire Spirit Wizard The Log
The Log
Electro Spirit Fire Spirit Minion Horde Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde Fire Spirit Giant Skeleton
Barbarians Minion Horde
Barbarians Giant Skeleton The Log
The Log Electro Spirit Fire Spirit
Minion Horde Electro Spirit Fire Spirit Wizard
Electro Spirit Barbarians Giant Skeleton The Log
Barbarians Minion Horde
Fire Spirit Barbarians Minion Horde Giant Skeleton
Barbarians Minion Horde Electro Spirit Wizard Giant Skeleton The Log
Minion Horde Wizard
Barbarians Minion Horde Fire Spirit Wizard Giant Skeleton The Log
Fire Spirit Wizard Electro Spirit Barbarians Minion Horde The Log
Barbarians Minion Horde
Barbarians Minion Horde The Log
Barbarians Minion Horde Wizard
Fire Spirit Electro Spirit Barbarians Minion Horde Wizard The Log
Wizard The Log Electro Spirit Fire Spirit Barbarians Giant Skeleton
Barbarians
Wizard Electro Spirit Fire Spirit Barbarians Minion Horde Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton
Wizard The Log
Barbarians Giant Skeleton Minion Horde The Log
Giant Skeleton Barbarians Minion Horde The Log
Barbarians Giant Skeleton Minion Horde
Fire Spirit Wizard Electro Spirit Minion Horde
Barbarians Minion Horde Giant Skeleton
Giant Skeleton Barbarians Minion Horde
Minion Horde Giant Skeleton Electro Spirit Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde Giant Skeleton
Barbarians Giant Skeleton The Log
Barbarians Giant Skeleton Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Electro Spirit Minion Horde Giant Skeleton The Log
Electro Spirit Barbarians Minion Horde Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
The Log
Minion Horde Giant Skeleton The Log
Barbarians Giant Skeleton The Log
Wizard Fire Spirit Minion Horde The Log
Wizard Electro Spirit Fire Spirit Minion Horde
Fire Spirit Minion Horde Wizard The Log
The Log Fire Spirit Wizard
The Log Wizard
Fire Spirit Minion Horde
Minion Horde Wizard The Log
Fire Spirit Wizard
Fire Spirit The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Fire Spirit Wizard The Log
Fire Spirit Wizard The Log
Minion Horde Giant Skeleton The Log
Wizard
The Log
Barbarians Minion Horde The Log
The Log Electro Spirit Fire Spirit Wizard
Minion Horde
The Log Wizard
Wizard The Log
The Log
Fire Spirit Minion Horde Wizard
Electro Spirit Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Electro Spirit Minion Horde
Minion Horde Giant Skeleton
Wizard The Log
Minion Horde Electro Spirit Fire Spirit Barbarians
Fire Spirit Wizard
The Log
Minion Horde Wizard
The Log Wizard
Giant Skeleton
Minion Horde
Electro Spirit Minion Horde Giant Skeleton The Log
Giant Skeleton The Log

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