My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ice Wizard Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Wizard Witch
The Log
Firecracker Elixir Golem Hog Rider Witch
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Hog Rider Wizard Witch
Fireball
Firecracker Elixir Golem Hog Rider Wizard Witch
Poison
Firecracker Elixir Golem Wizard Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Elixir Golem Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Elixir Golem

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Mirror Elixir Golem Witch Mega Knight
Firecracker
Zap Elixir Golem Hog Rider Mirror Mega Knight
Elixir Golem
Firecracker Zap Hog Rider Wizard Mirror Witch
Hog Rider
Zap Firecracker Elixir Golem Wizard Mirror Witch Mega Knight
Wizard
Elixir Golem Hog Rider Mega Knight
Mirror
Zap Firecracker Elixir Golem Hog Rider
Witch
Zap Elixir Golem Hog Rider Mega Knight
Mega Knight
Zap Firecracker Hog Rider Wizard Witch

Defense Synergies 2 7

Zap
Mirror Mega Knight Firecracker Witch
Firecracker
Zap Mirror Mega Knight
Elixir Golem
Hog Rider
Wizard
Mega Knight
Mirror
Zap Firecracker Mega Knight
Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Zap Firecracker Witch Mega Knight
Witch Mega Knight
Witch Firecracker Mega Knight
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Wizard Witch
Zap Mega Knight
Witch
Firecracker Mega Knight
Witch Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Witch
Mega Knight Zap Wizard Witch
Wizard Mega Knight Zap Firecracker Witch
Mega Knight
Zap Mega Knight
Wizard Mega Knight Firecracker Witch
Mega Knight Zap Firecracker Wizard Witch
Zap Wizard Witch Firecracker Mega Knight
Wizard Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Firecracker Wizard Mega Knight
Mega Knight Zap Witch
Mega Knight Zap
Witch Mega Knight
Firecracker Wizard Zap Witch
Witch
Mega Knight
Zap Mega Knight Firecracker Witch
Witch
Mega Knight Witch
Mega Knight Zap
Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Zap Firecracker
Mega Knight Zap Firecracker Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker Mega Knight
Firecracker Wizard Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Firecracker Wizard Witch Mega Knight
Witch
Firecracker Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap Firecracker
Zap Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Wizard Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard
Zap Witch
Zap Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight

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