My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Heal Spirit Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Hog Rider
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins Royal Giant
Barbarian Barrel
Spear Goblins Heal Spirit Bomb Tower Hunter
The Log
Spear Goblins Royal Giant Heal Spirit Hog Rider Hunter
Earthquake
Spear Goblins Bomb Tower Hog Rider
Arrows
Spear Goblins Heal Spirit
Royal Delivery
Spear Goblins Heal Spirit Hog Rider Hunter
Fireball
Bomb Tower Hog Rider Hunter
Poison
Spear Goblins Bomb Tower Hunter
Lightning
Bomb Tower Hunter
Rocket
Bomb Tower Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Rocket Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Bomb Tower Hog Rider Hunter Royal Giant Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Spear Goblins Bomb Tower Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Royal Giant Heal Spirit
Royal Giant
Heal Spirit Hunter Spear Goblins Hog Rider Rocket
Heal Spirit
Royal Giant Spear Goblins Hog Rider Hunter
Bomb Tower
Hog Rider
Spear Goblins Royal Giant Heal Spirit Rocket Hunter
Rocket
Royal Giant Hog Rider Electro Giant
Hunter
Royal Giant Heal Spirit Hog Rider
Electro Giant
Rocket

Defense Synergies 0 1

Spear Goblins
Bomb Tower
Royal Giant
Heal Spirit
Bomb Tower
Spear Goblins
Hog Rider
Rocket
Hunter
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins
Bomb Tower Hunter
Bomb Tower Rocket Hunter
Bomb Tower Hunter
Bomb Tower Rocket
Spear Goblins Bomb Tower Hunter
Rocket Hunter Spear Goblins Bomb Tower
Rocket Bomb Tower Electro Giant
Hunter Bomb Tower
Spear Goblins Hunter
Spear Goblins Bomb Tower Hunter Electro Giant
Hunter Spear Goblins
Bomb Tower Hunter Rocket
Bomb Tower Rocket Hunter
Bomb Tower Hunter
Bomb Tower Rocket Hunter Electro Giant
Bomb Tower Hunter
Bomb Tower Spear Goblins Hunter
Bomb Tower Hunter Spear Goblins
Bomb Tower Hunter
Spear Goblins Bomb Tower Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Electro Giant
Bomb Tower Rocket Hunter
Spear Goblins Bomb Tower Rocket Hunter
Rocket Hunter
Hunter
Rocket Electro Giant Bomb Tower Hunter
Rocket Spear Goblins Bomb Tower Hunter
Bomb Tower Hunter
Rocket Spear Goblins Bomb Tower
Bomb Tower Hunter
Rocket Electro Giant
Rocket Bomb Tower Hunter
Bomb Tower Electro Giant
Electro Giant Spear Goblins Bomb Tower Rocket Hunter
Bomb Tower Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket
Electro Giant Spear Goblins Rocket Hunter
Hunter
Rocket
Rocket
Rocket
Rocket Hunter
Rocket
Rocket Spear Goblins Hunter
Rocket
Rocket
Rocket
Rocket Hunter
Rocket Electro Giant
Rocket
Rocket
Rocket
Rocket
Electro Giant Hunter
Hunter
Rocket
Hunter Electro Giant
Rocket Electro Giant
Rocket Hunter
Rocket
Rocket
Spear Goblins Rocket
Rocket Hunter
Rocket Hunter
Rocket Electro Giant
Electro Giant Rocket
Rocket
Rocket Electro Giant

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