My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Tesla Barbarians Elixir Golem
The Log
Barbarians Elixir Golem
Earthquake
Tesla Barbarians Elixir Golem
Arrows
Royal Delivery
Barbarians Elixir Golem Inferno Dragon
Fireball
Tesla Barbarians Elixir Golem Inferno Dragon
Poison
Barbarians Elixir Golem
Lightning
Tesla Inferno Dragon
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Elixir Golem Tesla Inferno Dragon Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Elixir Golem

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elixir Golem The Log Mega Knight
Arrows
Zap Elixir Golem Mega Knight
Tesla
Barbarians
Elixir Golem
Zap Arrows The Log Inferno Dragon
The Log
Zap Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Inferno Dragon Zap Arrows The Log

Defense Synergies 3 11

Zap
Mega Knight Arrows Tesla Barbarians The Log Inferno Dragon
Arrows
Mega Knight Zap Tesla Barbarians
Tesla
The Log Zap Arrows Inferno Dragon
Barbarians
Zap Arrows
Elixir Golem
The Log
Tesla Zap Inferno Dragon Mega Knight
Inferno Dragon
Zap Tesla The Log Mega Knight
Mega Knight
Zap Arrows The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log
Barbarians Inferno Dragon Zap Tesla The Log Mega Knight
Tesla Barbarians Mega Knight Inferno Dragon
Tesla Barbarians Inferno Dragon Mega Knight
Arrows Barbarians The Log Mega Knight
Arrows The Log Zap Tesla Mega Knight
Tesla Inferno Dragon Zap Arrows
Zap Arrows Tesla Barbarians The Log Mega Knight
Tesla Barbarians Inferno Dragon
Tesla Barbarians Mega Knight
Barbarians Zap Arrows Tesla The Log Mega Knight
Arrows Tesla Inferno Dragon Zap
Tesla Barbarians Mega Knight Zap The Log
Mega Knight Zap Arrows Tesla Barbarians The Log
Barbarians Inferno Dragon Tesla Mega Knight
Barbarians Zap Tesla The Log Inferno Dragon Mega Knight
Tesla Barbarians Mega Knight Arrows
Arrows Tesla Mega Knight Zap Barbarians The Log
Zap Arrows The Log Tesla Barbarians Inferno Dragon Mega Knight
Barbarians Tesla Inferno Dragon
Mega Knight Arrows Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Tesla
Zap Arrows Tesla The Log Inferno Dragon Mega Knight
Barbarians Mega Knight Zap The Log
Mega Knight Zap Tesla Barbarians The Log
Barbarians Tesla Inferno Dragon Mega Knight
Arrows Zap Tesla
Tesla Barbarians
Mega Knight Tesla Barbarians Inferno Dragon
Zap Mega Knight Barbarians The Log Inferno Dragon
Tesla Barbarians Inferno Dragon
Inferno Dragon Mega Knight Tesla Barbarians
Mega Knight Zap Arrows Barbarians The Log
Barbarians Mega Knight Tesla
Tesla Barbarians Mega Knight
Tesla Barbarians Zap The Log Inferno Dragon
Arrows Mega Knight Zap Tesla Barbarians The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows Barbarians The Log
Zap Arrows The Log Mega Knight
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Mega Knight
Arrows
Zap Arrows The Log Mega Knight
Zap Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows Barbarians The Log
Zap Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log Zap
Zap Arrows The Log Mega Knight
Zap Arrows The Log
Zap Arrows
Zap
Zap Arrows The Log Mega Knight
Zap Arrows
Mega Knight
Arrows The Log
Zap Barbarians
Zap Arrows
Arrows The Log
Mega Knight
Arrows The Log Zap
Zap Arrows
Mega Knight
Zap The Log
Zap
Zap The Log Mega Knight

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