My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Void Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Sparky
Giant Snowball
Barbarians Minion Horde Musketeer
Zap
Minion Horde Sparky
Barbarian Barrel
Barbarians Musketeer Sparky
The Log
Barbarians Musketeer Sparky
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Sparky
Fireball
Barbarians Minion Horde Musketeer Sparky
Poison
Barbarians Minion Horde Musketeer Sparky
Lightning
Musketeer Sparky
Rocket
Barbarians Minion Horde Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Musketeer Barbarians Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Arrows Musketeer

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Sparky Minion Horde Musketeer The Log
Arrows
Zap Giant Sparky
Barbarians
Minion Horde
Zap Giant Sparky
Musketeer
Giant Zap The Log
Giant
Zap Arrows Musketeer Sparky Minion Horde The Log
The Log
Zap Musketeer Giant Sparky
Sparky
Zap Arrows Giant Minion Horde The Log

Defense Synergies 1 12

Zap
Arrows Barbarians Minion Horde Musketeer The Log Sparky
Arrows
Zap Barbarians Sparky
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians The Log Sparky
Musketeer
The Log Zap
Giant
The Log
Musketeer Zap Minion Horde Sparky
Sparky
Zap Arrows Minion Horde The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer The Log Sparky
Barbarians Minion Horde Sparky Zap Musketeer The Log
Barbarians Minion Horde Sparky Musketeer
Barbarians Minion Horde Sparky Musketeer
Arrows Barbarians The Log Sparky
Arrows The Log Zap Musketeer
Minion Horde Musketeer Zap Arrows
Zap Arrows Barbarians Musketeer The Log Sparky
Barbarians Minion Horde Sparky Musketeer
Barbarians Minion Horde Musketeer Sparky
Barbarians Minion Horde Zap Arrows Musketeer The Log
Arrows Minion Horde Musketeer Zap
Barbarians Minion Horde Sparky Zap Musketeer The Log
Sparky Zap Arrows Barbarians Minion Horde The Log
Barbarians Sparky Minion Horde
Barbarians Minion Horde Zap The Log Sparky
Barbarians Minion Horde Sparky Arrows Musketeer
Arrows Zap Barbarians Minion Horde Musketeer The Log
Zap Arrows The Log Barbarians Musketeer
Barbarians Sparky Musketeer
Arrows Barbarians Minion Horde Musketeer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Sparky
Zap Arrows Musketeer The Log
Barbarians Zap Minion Horde Musketeer The Log Sparky
Zap Barbarians Minion Horde Musketeer The Log Sparky
Barbarians Minion Horde Musketeer Sparky
Arrows Zap Minion Horde Musketeer
Sparky Barbarians Minion Horde Musketeer
Barbarians Minion Horde Sparky
Zap Minion Horde Barbarians The Log Sparky
Barbarians Minion Horde Musketeer Sparky
Barbarians Minion Horde Musketeer Sparky
Zap Arrows Barbarians The Log
Barbarians Minion Horde Sparky
Barbarians Minion Horde Musketeer Sparky
Barbarians Sparky Zap Minion Horde Musketeer The Log
Arrows Zap Barbarians Minion Horde Musketeer The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer The Log Sparky
Arrows Zap Musketeer The Log
Arrows Minion Horde The Log Sparky
Arrows Barbarians Musketeer The Log Sparky
Zap Arrows Minion Horde The Log Sparky
Arrows Zap Minion Horde Musketeer
Arrows Minion Horde Musketeer The Log Sparky
Arrows The Log Zap
Arrows The Log Zap
Minion Horde Musketeer Sparky
Zap Arrows Minion Horde Musketeer The Log Sparky
Zap Arrows Musketeer
Musketeer The Log Sparky
Arrows Minion Horde Musketeer
Zap Arrows Musketeer The Log Sparky
Zap Arrows Minion Horde Musketeer The Log Sparky
Arrows Minion Horde Musketeer The Log Sparky
Arrows Sparky
Minion Horde Sparky
Zap Arrows Musketeer The Log Sparky
Zap Arrows The Log
Minion Horde Musketeer The Log Sparky
Arrows
Musketeer The Log Sparky
Zap Arrows Barbarians Minion Horde Musketeer The Log
Zap Arrows The Log Sparky
Minion Horde
Arrows The Log Zap Musketeer Sparky
Zap Arrows Musketeer The Log Sparky
Zap Arrows Musketeer The Log Sparky
Zap Arrows Minion Horde Musketeer Sparky
Zap Minion Horde Musketeer
Minion Horde Sparky
Zap Arrows Minion Horde Musketeer The Log Sparky
Zap Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows The Log Sparky
Zap Minion Horde Barbarians Musketeer
Zap Arrows Musketeer
Arrows The Log
Minion Horde Musketeer Sparky
Arrows The Log Zap Musketeer
Zap Arrows Sparky
Minion Horde Musketeer Sparky
Zap Minion Horde Musketeer The Log Sparky
Zap Musketeer
Zap Musketeer The Log Sparky

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