My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Baby Dragon Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Night Witch
Giant Snowball
Skeletons Musketeer Baby Dragon Night Witch
Zap
Skeletons Night Witch
Barbarian Barrel
Skeletons Elite Barbarians Musketeer Night Witch
The Log
Skeletons Elite Barbarians Musketeer
Earthquake
Skeletons
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Elite Barbarians Musketeer Baby Dragon Night Witch
Fireball
Elite Barbarians Musketeer Baby Dragon Night Witch
Poison
Musketeer Night Witch
Lightning
Elite Barbarians Musketeer Baby Dragon Night Witch
Rocket
Elite Barbarians Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Tornado Musketeer Baby Dragon Night Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Tornado Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Tornado Musketeer Baby Dragon Night Witch
Elite Barbarians
Zap
Musketeer
Zap Baby Dragon
Tornado
Zap Baby Dragon Electro Giant Night Witch
Baby Dragon
Tornado Zap Musketeer Electro Giant
Electro Giant
Tornado Baby Dragon
Night Witch
Zap Tornado

Defense Synergies 1 14

Skeletons
Musketeer Zap Elite Barbarians Tornado Baby Dragon Night Witch
Zap
Skeletons Elite Barbarians Musketeer Tornado Baby Dragon Night Witch
Elite Barbarians
Skeletons Zap
Musketeer
Skeletons Zap Tornado Baby Dragon
Tornado
Skeletons Zap Musketeer Baby Dragon Electro Giant
Baby Dragon
Skeletons Zap Musketeer Tornado
Electro Giant
Tornado
Night Witch
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Baby Dragon
Elite Barbarians Skeletons Zap Musketeer Night Witch
Tornado Skeletons Elite Barbarians Musketeer Night Witch
Elite Barbarians Night Witch Skeletons Musketeer
Elite Barbarians Tornado
Tornado Skeletons Zap Musketeer Baby Dragon Night Witch
Musketeer Tornado Zap Baby Dragon Night Witch
Zap Musketeer Baby Dragon Electro Giant
Skeletons Elite Barbarians Musketeer Tornado Night Witch
Elite Barbarians Tornado Skeletons Musketeer Night Witch
Skeletons Zap Musketeer Tornado Baby Dragon Electro Giant Night Witch
Musketeer Zap Tornado Baby Dragon Night Witch
Night Witch Skeletons Zap Elite Barbarians Musketeer
Zap Tornado Baby Dragon Night Witch
Elite Barbarians
Tornado Zap Elite Barbarians Electro Giant
Skeletons Elite Barbarians Musketeer Tornado Night Witch
Zap Elite Barbarians Musketeer Tornado Baby Dragon Night Witch
Zap Tornado Baby Dragon Musketeer
Elite Barbarians Musketeer Tornado
Elite Barbarians Musketeer Baby Dragon Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians Electro Giant
Zap Elite Barbarians Musketeer Baby Dragon
Skeletons Zap Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Tornado Night Witch
Skeletons Elite Barbarians Musketeer Night Witch
Electro Giant Skeletons Zap Musketeer Tornado Baby Dragon
Skeletons Elite Barbarians Musketeer Night Witch
Elite Barbarians
Zap Skeletons Elite Barbarians Tornado Baby Dragon
Skeletons Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians Tornado Electro Giant
Elite Barbarians Skeletons Night Witch
Musketeer Baby Dragon Electro Giant
Elite Barbarians Electro Giant Skeletons Zap Musketeer Tornado Baby Dragon Night Witch
Zap Elite Barbarians Musketeer Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Tornado Baby Dragon
Baby Dragon
Musketeer
Zap Baby Dragon
Electro Giant Zap Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Elite Barbarians Musketeer Tornado Night Witch
Zap Musketeer Tornado
Zap Musketeer Tornado Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Musketeer Baby Dragon
Zap Elite Barbarians Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Tornado
Night Witch
Zap Musketeer Baby Dragon
Zap Tornado Baby Dragon Electro Giant
Musketeer Baby Dragon Night Witch
Tornado
Musketeer Tornado
Zap Musketeer Baby Dragon
Zap Tornado Electro Giant Baby Dragon
Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado Baby Dragon
Zap Musketeer Tornado Baby Dragon
Elite Barbarians Zap Musketeer Tornado Baby Dragon Electro Giant Night Witch
Zap Musketeer Electro Giant
Elite Barbarians Night Witch
Zap Musketeer Night Witch
Zap
Zap Musketeer Night Witch
Zap Musketeer Tornado Baby Dragon
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Tornado Electro Giant
Elite Barbarians Musketeer
Zap Electro Giant Elite Barbarians Musketeer Tornado Baby Dragon
Zap Musketeer Tornado
Zap Musketeer Tornado Baby Dragon Electro Giant

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