My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Hunter Ice Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Lumberjack Ram Rider
Zap
Royal Giant Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Hunter Ice Wizard Lumberjack
The Log
Royal Giant Skeleton Army Hunter Lumberjack Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Hunter Ice Wizard Lumberjack Ram Rider
Fireball
Wizard Skeleton Army Hunter Ice Wizard Lumberjack Ram Rider
Poison
Wizard Skeleton Army Hunter Ice Wizard
Lightning
Wizard Hunter Ice Wizard Lumberjack Ram Rider
Rocket
Wizard Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Ice Wizard Hunter Lumberjack Wizard Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Ice Wizard Hunter

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Royal Giant Hunter Ice Wizard Lumberjack
Royal Giant
Hunter Ice Wizard Zap Wizard Lumberjack
Wizard
Royal Giant Lumberjack Ram Rider
Skeleton Army
Hunter
Royal Giant Zap Lumberjack Ram Rider
Ice Wizard
Royal Giant Zap Lumberjack Ram Rider
Lumberjack
Zap Royal Giant Wizard Hunter Ice Wizard Ram Rider
Ram Rider
Zap Wizard Hunter Ice Wizard Lumberjack

Defense Synergies 0 15

Zap
Skeleton Army Hunter Ice Wizard Lumberjack Ram Rider
Royal Giant
Wizard
Skeleton Army Ice Wizard Lumberjack
Skeleton Army
Zap Wizard Ice Wizard Lumberjack
Hunter
Zap Ice Wizard Lumberjack Ram Rider
Ice Wizard
Zap Wizard Skeleton Army Hunter Lumberjack
Lumberjack
Zap Wizard Skeleton Army Hunter Ice Wizard Ram Rider
Ram Rider
Zap Hunter Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Skeleton Army Hunter Lumberjack Zap Ice Wizard Ram Rider
Skeleton Army Hunter Lumberjack Ram Rider Ice Wizard
Skeleton Army Hunter Lumberjack Ice Wizard Ram Rider
Skeleton Army Lumberjack
Skeleton Army Zap Hunter Ice Wizard Lumberjack
Hunter Ram Rider Zap Wizard Ice Wizard
Zap Ram Rider
Hunter Skeleton Army Ice Wizard Lumberjack
Skeleton Army Hunter Ice Wizard Lumberjack
Skeleton Army Ice Wizard Zap Wizard Hunter Lumberjack Ram Rider
Hunter Zap Wizard Ice Wizard Ram Rider
Skeleton Army Hunter Lumberjack Zap Wizard Ice Wizard Ram Rider
Wizard Skeleton Army Zap Hunter Lumberjack
Skeleton Army Hunter Lumberjack Ram Rider
Skeleton Army Zap Hunter Lumberjack Ram Rider
Wizard Skeleton Army Hunter Lumberjack
Zap Wizard Skeleton Army Hunter Ice Wizard Lumberjack Ram Rider
Zap Wizard Hunter Ice Wizard Lumberjack Ram Rider
Hunter Lumberjack Ram Rider
Wizard Skeleton Army Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap
Zap Wizard Hunter Lumberjack
Skeleton Army Lumberjack Zap Hunter Ram Rider
Skeleton Army Hunter Lumberjack Zap Ram Rider
Skeleton Army Hunter Lumberjack Ram Rider
Wizard Zap Hunter Ice Wizard Ram Rider
Skeleton Army Hunter Ice Wizard Lumberjack Ram Rider
Skeleton Army Hunter Lumberjack
Zap Skeleton Army
Skeleton Army
Hunter Lumberjack
Skeleton Army Zap
Skeleton Army Wizard Hunter Lumberjack Ram Rider
Wizard Skeleton Army
Skeleton Army Zap Hunter Lumberjack
Zap Wizard Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard Ram Rider
Wizard Zap
Wizard Zap Hunter Ice Wizard Ram Rider
Wizard
Zap Wizard Hunter Ice Wizard Ram Rider
Zap Wizard Ram Rider
Lumberjack
Zap Wizard Ram Rider
Zap Wizard
Hunter
Zap
Zap Wizard Hunter
Wizard
Zap Wizard Hunter
Zap Wizard
Wizard
Zap
Zap Wizard Hunter Ice Wizard
Zap Wizard Hunter Ice Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Wizard Hunter Ice Wizard
Zap Wizard
Zap Wizard Hunter
Zap
Wizard
Zap Skeleton Army
Zap Wizard Hunter Ice Wizard Ram Rider
Wizard Hunter Lumberjack
Zap Wizard
Zap
Zap
Zap
Zap

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