My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Minion Horde Elixir Golem Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Balloon
Giant Snowball
Fire Spirit Minion Horde Balloon
Zap
Fire Spirit Minion Horde Balloon
Barbarian Barrel
Electro Spirit Fire Spirit Elixir Golem Wizard Magic Archer
The Log
Electro Spirit Fire Spirit Elixir Golem
Earthquake
Elixir Golem
Arrows
Electro Spirit Fire Spirit Minion Horde
Royal Delivery
Electro Spirit Fire Spirit Minion Horde Elixir Golem Wizard Balloon Magic Archer
Fireball
Minion Horde Elixir Golem Wizard Balloon Magic Archer
Poison
Minion Horde Elixir Golem Wizard Balloon Magic Archer
Lightning
Wizard Balloon Magic Archer
Rocket
Minion Horde Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit The Log Elixir Golem Magic Archer Minion Horde Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit The Log Elixir Golem

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Fire Spirit
Elixir Golem Balloon
Minion Horde
Elixir Golem
Fire Spirit Wizard Balloon The Log Magic Archer
Wizard
Elixir Golem Balloon
Balloon
Electro Spirit Fire Spirit Elixir Golem Wizard The Log Magic Archer
The Log
Elixir Golem Balloon Magic Archer
Magic Archer
Elixir Golem Balloon The Log

Defense Synergies 0 5

Electro Spirit
The Log
Fire Spirit
The Log
Minion Horde
The Log
Elixir Golem
Wizard
The Log
Balloon
The Log
Electro Spirit Fire Spirit Minion Horde Wizard Magic Archer
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Magic Archer
Minion Horde The Log
Minion Horde Fire Spirit
Minion Horde
The Log
The Log Electro Spirit Fire Spirit Magic Archer
Minion Horde Electro Spirit Fire Spirit Wizard Magic Archer
Electro Spirit The Log Magic Archer
Minion Horde
Fire Spirit Minion Horde
Minion Horde Electro Spirit Wizard The Log Magic Archer
Minion Horde Wizard Magic Archer
Minion Horde Fire Spirit Wizard The Log
Fire Spirit Wizard Electro Spirit Minion Horde The Log Magic Archer
Minion Horde
Minion Horde The Log
Minion Horde Wizard
Fire Spirit Electro Spirit Minion Horde Wizard The Log Magic Archer
Wizard The Log Electro Spirit Fire Spirit Magic Archer
Wizard Electro Spirit Fire Spirit Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Wizard The Log Magic Archer
Minion Horde The Log
Minion Horde The Log
Minion Horde
Fire Spirit Wizard Electro Spirit Minion Horde Magic Archer
Minion Horde
Minion Horde
Minion Horde Electro Spirit The Log Magic Archer
Minion Horde
Minion Horde
The Log
Minion Horde Wizard
Wizard Minion Horde Magic Archer
Electro Spirit Minion Horde The Log Magic Archer
Electro Spirit Minion Horde Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde The Log
The Log Magic Archer
Minion Horde The Log Magic Archer
The Log
Wizard Fire Spirit Minion Horde The Log Magic Archer
Wizard Electro Spirit Fire Spirit Minion Horde Magic Archer
Fire Spirit Minion Horde Wizard The Log Magic Archer
The Log Fire Spirit Wizard Magic Archer
The Log Wizard
Fire Spirit Minion Horde
Minion Horde Wizard The Log Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit The Log Magic Archer
Minion Horde Magic Archer
The Log Magic Archer
Minion Horde Wizard The Log Magic Archer
Magic Archer Minion Horde Wizard The Log
Minion Horde
Fire Spirit Wizard The Log Magic Archer
Fire Spirit Wizard The Log Magic Archer
Minion Horde The Log Magic Archer
Wizard
The Log
Minion Horde The Log
The Log Electro Spirit Fire Spirit Wizard Magic Archer
Minion Horde
The Log Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Fire Spirit Minion Horde Wizard Magic Archer
Electro Spirit Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log Magic Archer
Electro Spirit Minion Horde Magic Archer
Minion Horde
Wizard The Log Magic Archer
Minion Horde Electro Spirit Fire Spirit Magic Archer
Fire Spirit Wizard Magic Archer
The Log
Minion Horde Wizard Magic Archer
The Log Wizard Magic Archer
Minion Horde
Electro Spirit Minion Horde The Log Magic Archer
Magic Archer
The Log Magic Archer

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