My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

The Log Princess Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla Electro Wizard Magic Archer
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker P.E.K.K.A Electro Wizard Magic Archer
Fireball
Firecracker Tesla Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Firecracker Tesla Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Firecracker

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Firecracker
Zap
Ice Spirit Firecracker P.E.K.K.A Electro Wizard The Log Magic Archer
Firecracker
Zap Ice Spirit P.E.K.K.A
Tesla
P.E.K.K.A
Ice Spirit Zap Electro Wizard Magic Archer Firecracker The Log
The Log
Zap P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Zap The Log Electro Wizard

Defense Synergies 5 20

Ice Spirit
Zap Firecracker Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
Zap
Ice Spirit Electro Wizard Firecracker Tesla P.E.K.K.A The Log Magic Archer
Firecracker
The Log Ice Spirit Zap Tesla P.E.K.K.A Electro Wizard
Tesla
The Log Ice Spirit Zap Firecracker Electro Wizard Magic Archer
P.E.K.K.A
The Log Ice Spirit Zap Firecracker Electro Wizard
The Log
Firecracker Tesla P.E.K.K.A Ice Spirit Zap Electro Wizard Magic Archer
Electro Wizard
Zap Ice Spirit Firecracker Tesla P.E.K.K.A The Log Magic Archer
Magic Archer
Ice Spirit Zap Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla The Log Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit Zap Firecracker Tesla The Log Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Zap Firecracker Tesla Electro Wizard Magic Archer
Tesla Electro Wizard Ice Spirit Zap Firecracker Magic Archer
Zap Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
Tesla P.E.K.K.A
Ice Spirit Firecracker Tesla Electro Wizard
Electro Wizard Zap Firecracker Tesla The Log Magic Archer
Tesla Zap Firecracker Electro Wizard Magic Archer
Tesla P.E.K.K.A Ice Spirit Zap The Log Electro Wizard
Ice Spirit Zap Firecracker Tesla P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Ice Spirit Zap Tesla P.E.K.K.A The Log Electro Wizard
Tesla Firecracker P.E.K.K.A Electro Wizard
Ice Spirit Tesla Zap Firecracker The Log Electro Wizard Magic Archer
Zap The Log Ice Spirit Firecracker Tesla Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Tesla The Log Magic Archer
P.E.K.K.A Ice Spirit Zap The Log Electro Wizard
P.E.K.K.A Zap Tesla The Log Electro Wizard
P.E.K.K.A Tesla
Firecracker Ice Spirit Zap Tesla Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Zap P.E.K.K.A Electro Wizard Ice Spirit Firecracker The Log Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Tesla
Firecracker Tesla Magic Archer
Tesla Electro Wizard Ice Spirit Zap Firecracker P.E.K.K.A The Log Magic Archer
Zap Firecracker Tesla P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker The Log
Zap Firecracker The Log Magic Archer
Firecracker Ice Spirit Zap Magic Archer
Firecracker The Log Magic Archer
The Log Ice Spirit Zap Firecracker Magic Archer
The Log Zap Firecracker
Electro Wizard
Firecracker Zap The Log Electro Wizard Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Zap Firecracker The Log Electro Wizard Magic Archer
Zap Firecracker The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit Magic Archer
Firecracker The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker Electro Wizard Magic Archer
Zap Electro Wizard Ice Spirit Firecracker
Zap The Log Magic Archer
Zap Ice Spirit Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Zap Electro Wizard Ice Spirit Magic Archer
Zap Firecracker Electro Wizard Magic Archer
The Log
Firecracker Electro Wizard Magic Archer
The Log Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker The Log Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker The Log Electro Wizard Magic Archer

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